Wednesday, 22 December 2010

Movie review: Tron Legacy


The Tron arcade game was one of my formative arcade experiences. I first played it in a neon-lit arcade on a caravan site by the sea when I was 9 years-old. All the other games in the arcade were great, from Centipede to Pac-Man to Time Pilot, but Tron looked like something straight out of my sci-fi fantasies. It was a perfect storm of age, imagination, atmosphere and location. Despite seeing the trailers, I didn't see the film until a few years later. It didn't disappointment and much like Last Star Fighter it felt like a glimpse into the future of gaming. Now, almost 30 years later, Disney have released the long-awaited sequel, but in a world where high definition gaming and 3D movies are common place, has Tron lost its edge? Given I don't normally have an excuse to review movies, this seemed like the perfect opportunity.

Bruce Boxleitner, still a
handsome SoB
The plot to the original movie film was little more than window dressing and the same can be said for the sequel. Following the events of the first film, Kevin Flynn (Jeff Bridges) takes over ENCOM International and makes it the most successful software company in the world, partly due to his games, including one based on the heroic Tron program, who helped him escape the binary clutches of the errant Master Control Program. Despite his success, he continues to visit the computer world within the company's mainframes. With help from Tron and also his own CLU program, Flynn builds a grand new world inside the mainframe. Then then one day in 1989, he mysteriously disappears, leaving his friend Alan Bradley (Bruce Boxleitner) and his young son, Sam (Owen Best/Garrett Hedlund) behind. As the decades roll by, Alan and Sam take a back seat in the running of the company, but it's clear neither of them have forgotten about Flynn Senior. So when Alan gets a message from Flynn that apparently came from his old office at the (now abandoned) arcade, he sends Sam to investigate. Sure enough, the arcade is empty, but when he goes to play a Tron machine, Sam discovers his dad's old tales of the world of Tron were real.

Flynn's Arcade, mothballed like most arcades these days

And so, as you might expect and have probably worked out from the trailers, Sam ends up in that same world, which is now under the control of Kevin Flynn's doppelganger, the program known as CLU. This is a bigger, brasher adventure in the world of Tron, starting with a gladiatorial battle which makes the games in the original seem... well, like Gun Smoke compared to Call of Duty. Sam is not alone in this world and soon meets a program called Quorra (Olivia Wilde), who is your typical free-spirited femme fatale — and rather pleasant to look at in her tight, black plastic leggings. Ahem. Together they battle CLU's drones and uncover the plot that lead Sam into this world and the mystery behind Kevin Flynn's disappearance.

Sam and Quorra go for a drive in one of Legacy's many new vehicles

The first thing to be said about this film is that it looks gorgeous — even when Quorra's not in shot. There are no Star Wars prequel-like redesigns, that effectively ret con the whole aesthetic of the original. Instead, it looks precisely like a HD version of the original, with the changes to things like the light cycles being respectful towards their ancestry. What is disappointing is the 3D. In a world of such stark contrasts, it seems the 3D technology fails to provide much depth perception. Basically, there's no enough detail to actually give the scenery and characters much visual depth, unlike Avatar, which is a rich, colourful and densely populated world. What's even better than the visuals is the music, provided by French house masters, Daft Punk. They even make a cameo, in what for me is the best scene in the film.

When Flynn makes an opportune appearance in that same digital night club, just as Sam and Quorra about about to get their hides tanned, I genuinely had a little bit of a nerdgasm. Overall, the acting is a little flat; Hedlund is your typical pretty-but-bland Hollywood actor, who is outshone by every other actor in the film, including Wilde. The best performance is probably given by Micheal Sheen, who plays club owner Castor, but then Sheen is one of those actors who always delivers the goods.

If you're going into this with a love of the original, but at the same time accept that it was a rough diamond, I reckon you'll enjoy this follow up. It's far from perfect and could actually be accused of being a little unambitious, but it isn't the sort of train wreck we've seen in recent years when people have tried to cash in on classic films (Lucas, Wachowski brothers, I'm looking at you!). For everyone else, it's one of those films where the trailer tells you everything you'd need to know, both about the world of Tron and whether or not it's for you.


And because the soundtrack is so brilliant, here's Daft Punk's single from the OST, "Derezzed".


MTW

Tuesday, 21 December 2010

Darius returns in widescreen HD

Back in the summer, Taito announced Darious Burst: Another Chronicle and now it has finally been released in arcades... in Japan. 

As a cabinet I think it looks incredible.  I know we all have widescreen HD TVs for our Xbox 360s and PlayStation 3s, but still, given the atmosphere of an arcade, I think this will be quite an experience, with 4 players ducking, dodging and blasting their way through the waves of enemies.


But enough of looking at static images, here is Taito's (Japanese) trailer:


MTW

Thursday, 16 December 2010

Irem Arcade Hits comes to PC

Arcade legends Irem, in association with DotEmu, have brought out a collection of 18 classic coin-op games called IREM Arcade Hits.  The full list of games is as follows:
  1. Ninja Spirit
  2. Gun Force
  3. Gun Force II
  4. Superior Soldier
  5. Undercover Cops
  6. In The Hunt
  7. Blade Master
  8. Battle Chopper
  9. Legend of Hero: Tonma
  10. R-Type Leo
  11. Image Fight
  12. Mystic Riders
  13. Hammerin' Harry
  14. Cosmic Cop
  15. Kung-Fu Master
  16. Dragon Breed
  17. Vigilante
  18. Air Duel
They've even produced a nice little video to highlight what you get for your money:


Priced €9.99 (approximately £8.60) compilation is download only, but DRM free.  For more information visit: http://www.dotemu.com/en/download-game/24/irem-arcade-hits

MTW

Sunday, 5 December 2010

Dragons Lair comes to PSN

Dragon's Lair was simultaneously one of the most revolutionary, shallow and infuriating arcade experiences of all time. I remember being wowed by it's cartoon visuals back in the early 80s, but a few plays revealed that there was not much of a game underneath. Despite this fact, Dragon's Lair has been ported to pretty much every platform you can imagine, to 8-bit computers of the time, such as the ZX Spectrum, Amstrad CPC and Commodore 64 to modern handhelds including Nintendo DSi, Android smartphones and iOS platforms. It has now been ported to the PlayStation 3 via Sony's PSN downloadable service in the US. Judging by the screenshots and videos it looks like the closest the game has ever come to matching the visual quality of the original LaserDisc arcade game and it's just as impressive to look at today as it was 27 years ago -- it's also just as repetitive and annoying. Nonetheless, this is an important piece of arcade history and if you don't mine forking over $10.

Here's the trailer:


MTW

Tuesday, 30 November 2010

Classic of the Month - Ms Pac-Man

Manufacturer:General Computer Corporation/Midway
Genre:Maze
Board:Namco Pac-Man
Year:1981

To celebrate the release of the superb Pac-Man Championship Edition DX on Xbox Live Arcade and PlayStation Network, I thought I would make this month's classic the original... sequel, Ms Pac-Man.  Actually, before I continue, I should right a wrong: Ms Pac-Man was not an authorised sequel.  It started life as an enhancement kit for Pac-Man called Crazy Otto, developed by General Computer Corporation (GCC).  They sold the rights to Midway who turned Crazy Otto into Ms Pac-Man.  Obstensibly, the gameplay is identical to Namco's 1980 original, but there were a few changes (after all, it was based on an enhancement kit).  They included:
  • Faster speed
  • Double the warp gates
  • Solid colour walls
  • Fruit that moved through the level, via the warp gates
  • Different and more random ghost patterns
  • Three intermissions, showing the how Pac-Man and Ms Pac-Man meet, fall in love and then have a ikkle baby Pac-Man.
The game was a huge success, which lead to Namco turning it into an official part of the Pac-Man series, which, as CEDX proves, is still going strong today.


You can play an official version of Ms Pac-Man on Xbox Live Arcade.

MTW

Thursday, 25 November 2010

Pac-Man's 30th birthday party

Owning a classic arcade machine has always been a dream of mine. You can cheat and stick a PC running MAME inside a cabinet, but I'd rather be authentic. Sadly, actual classic arcade cabinets are expensive, cumbersome and prone to breaking down. Thank god for Namco and their determination to celebrate Pac-Man's 30th anniversary in style. Back in July I posted about Pac-Man Battle Royale, which looks great, but I'm far more excited about this, Pac-Man's Arcade Party, because it's much more than a Pac-Man game. Namco have put together 13 (count 'em) of their best old games into one new machine. So if you have about £2000 spare, you can get in a single machine, the following Namco greats:

  • Pac-Man
  • Ms Pac-Man
  • Pac-Mania
  • Galaxian
  • Galaga
  • Galaga 88
  • Dig Dug
  • Rally-X
  • Mappy
  • Xevious
  • Rolling Thunder
  • Dragon Spirit
  • Bosconian
That's better than the Namco Plug & Play TV Game I have. 


Anyway, here's a little video by those candy men of arcade games, BMI Gaming:



It's just a month to Christmas. What's the chances I can persuade the wife to buy me one?

She says I have two hopes: Bob Hope and no hope. Oh well.

MTW

Friday, 19 November 2010

50 Greatest Arcade Cabinets

Whilst idly browsing the internet tonight, I came across this article on I-Mockery from a couple of years ago. Every fan site likes to do compilation of their favourite things, but I-Mockery takes that to an impressive level with their compendium of the 50 greatest arcade cabinets of all time.

The article includes photos of all 50 machines, which although small, do give you a sneak peak of the wonderful designs of both the side art and the mechanical aspects of the machines.

While I think there are a few glaring omissions (no Space Harrier or G-Loc 360) and I'm not sure about number 1, it is a great reminder of what made arcade machines so special. They weren't just games, we had games on our Commodore 64s and Sega Master Systems, they were tailor-made, mechanical works of art.

Check out the full article here: http://www.i-mockery.com/minimocks/50arcadecabinets

MTW