Showing posts with label Data East. Show all posts
Showing posts with label Data East. Show all posts

Sunday, 1 June 2014

A brief history of pinball



At the beginning of Steven L. Kent's 'Ultimate History of Video Games' there is this quote by former CNN Computer Connection producer, Steven Baxter, which says:

"You can't say that video games grew out of pinball, but you can assume that video games wouldn't have happened without it. It's like bicycles and automobiles. One industry leads to the other and they exist side by side. But you had to have bicycles to one day have motor cars."

So when people point at Pong or even the oscilloscope game Tennis for Two, way back in 1958, as the origins of video games, they are missing out on this simple truth. With that in mind here is Arcade Throwback's brief history of pinball, the true origin of arcade gaming and the huge home and mobile gaming industry we know today.

Bagatelle and the beginning of pinball

Being essentially mechanical in nature, pin games have been around for centuries, all the way back to Bagatelle tables in the 15th century, like the one below.

An example of a Bagatelle table.
Even without flippers, flashing lights, ramps or digitised score[board]s, it's easy to see how this could be the origin of pinball, although it's actually a form of billiards. Some versions of Bagatelle also included wooden pins, which  had to be avoided in order to get the balls into the cups. A few centuries later, a variant called billiard Japonais (Japanese billiards) replaced the cues with a plunger and the free-standing wooden pins with fixed, metal pins (basically nails). Billiard Japonais went on to inspire a few other games, including pachinko and something that got us a whole lot closer to the pinball we know today, but for that we need to fast forward to the 1930s.

Baffle Ball and Ballyhoo

In 1931 David Gottlieb invented a variation of billiard Japonais which he called Baffle Ball. In this new game players had to rock the table to get the balls into the desired hole — a technique that would later become known as nudging. Compare the photo of Baffle Ball (below) to the photo of the Bagatelle table above and the resemblance is undeniable.

Gottlieb's first pin game.
The success of Gottlieb's game meant it wasn't long before others started to create their own pin games. Among them was Ray Moloney, owner of Lion Manufacturing and creator of Ballyhoo. Moloney's game was so successful, he decided to change his company name to Bally and a future legend of pinball was born.

By all accounts, Gottlieb had a knack for balancing skill and challenge to make fun games, but around the same time another big name for pinball emerged. His name was Harry Williams and he was a Standford-educated engineer, which meant he knew how to create complex mechanisms for his games. In 1933 he created Contact, the world's first electric pinball game. Previously, once a ball landed in a scoring pocket, it had to be retrieved by hand (either by picking it out of the pocket or from a collection tray at the bottom). Contact's scoring pockets had electrically-powered contacts (hence the name) that knocked the ball back into play, allowing the game to continue uninterrupted. Unfortunately, it is around this time that problems started to occur for pinball and pin games, all of which linked back to early gambling machines called pay-outs, which looked a little like pinball machines. It seemed some people in authority couldn't (or wouldn't) see the difference.

Pinball outlawed

A pinball machine being demolished after a raid

By the 1940s, pinball was outlawed in many parts of America, as it was thought to be a form of gambling with links to organised crime. It was also thought to be a bad influence on America's impressionable youth, who would waste their time and money on the games. In 1942, New York Mayor, Fiorello La Guardia, authorised raids on pinball establishments and issued arrest warrants for their owners. And what happens when the authorities try to ban something? It goes underground, develops an almost mythical reputation and becomes more popular than ever. The manufacturing, innovation and popularity of pinball continued unabated, with Chicago becoming the capital of pinball production, despite it also being illegal there. It was in the windy city that Gottlieb, Bally and Williams were all based. Gottlieb in particular battled to legitimise his games. He knew the key would be to prove pinball was more than a game of chance, which meant his games needed to demonstrate the need for skill.

Putting the flip into pinball

In 1947, Harry Mabs, one of Gottlieb's engineers, added spring-powered "flipper bumpers" to a game called Humpty Dumpty. The flipper bumpers were used to knock the ball back into play, in exactly the same way as modern pinball, which added weight to Gottlieb's argument that pinball needed skill to play. As the video below shows, Mabs' flipper bumpers were not located at the bottom and there were more than two of them - in fact, there were six:



Flippers revolutionised pinball, to the point that in France, pinball tables are known as le flipper. Gottlieb's competitors got in on the act and for the next few years all pin games had six flippers in a similar arrangement to Humpty Dumpty. Eventually having two flippers at the bottom of the table became the norm, but it was actually for reasons of thrift, rather than design choice. The man to thank for that was Steve Kordek, a designer at a company called Genco. He was under instructions to save money in his designs, so he reduced the number of flippers to two and in order to make them as useful as possible, he put them at the very bottom of the table. The result was a table called Triple Action. It's still not quite the pinball we know today, as the flippers still pivoted from the middle of the table, rather than the outside edges (a la Humpty Dumpty), but it was still a major step forwards.

Two flippers at the bottom. The start of something big.
The introduction of flippers proved pinball needed skill to play and by the mid-70s most US cities lifted the ban. This is what Gizomodo has to say about the day the ban on pinball was lifted in New York:
"In May of 1976 in New York City, Roger Sharpe watched nervously as city council members piled into a Manhattan courtroom. Reporters and camera operators had already begun setting up, eagerly anticipating the proceedings ahead. Roger, a young magazine writer for GQ and the New York Times among others, did not expect this kind of attention. He knew lots of people, from bowling-alley-hanging teens to the Music & Amusement Association, were depending on him, but didn’t realize the whole country would be watching. Roger had been selected for this particular task not only for his knowledge and expertise, but for his legendary hand-eye coordination. He was there to prove that this was a game of skill, not chance. He was there to overturn the ban. He was there to save the game of pinball."
Despite this, bans on under 18s playing pinball remained in various parts of the US up until the 2000s and pinball was still illegal in the town of Beacon, NY, up until 2010 (and may still be). I cannot find anything to suggest pinball was banned in the UK, but our laws did influence the industry. In 1991, UK laws on chance games saw the introduction of the ball saver feature. This is why modern pinball tables will often give you a free ball if, straight after being launched, it drops out the bottom without the player hitting it.

Dark heart of the arcade

For decades, the pinball machine was a symbol of delinquency and rebellion, like rock 'n' roll and motorcycles. Even up until the 1980s, antagonists in movies were sometimes seen playing pinball, as if to imply that was part of their dangerous personalities. YouTuber Bumper McBaulogh (I believe that's his actual real name) has made a series of videos called Pinball in the Movies, which shows clips of films that feature pinball, with no voice over or any other narrative about the nature of the machines' representation. In each case, the machines are in some way linked to immoral, unscrupulous or outright illegal activities. You can check out Bumper's channel here. Perhaps the most graphic example of a pinball table being associated with dangerous, even evil people, was in the 1988 Jonathan Kaplan film, The Accused. If you haven't heard of the film, it features a grotesque sequence in which a drunk Jodie Foster is held down and gang raped on a re-branded Bally Space Invaders table (called Slamdunk in the film, which feels like some kind of tasteless pun, given the context).

From my memories as a child, pinball tables seemed to attract a more sinister crowd than the likes of Frogger or even Mortal Kombat. In the arcades I visited, pinball machines were separate from the video games and were often located with the one-armed bandits and fruit machines (that link to gambling still rearing its ugly head again). Many of the tables I encountered in smoky city centre arcades were based on horror movies or some other Gothic theme. Tables such as Tales from the Crypt, Centaur, Freddy: A Nightmare on Elm Street, Haunted House, Gorgar and Spooky all instantly spring to mind.

But that's enough about the negative side of pinball.

Innovations and the golden age of pinball

Harry Williams' electric contacts began the steady technological progress of pinball. From the 40s up to the 70s electromechanical (EM for short) machines ruled pinball. As the name suggests, these used electrically-powered mechanisms, such as relays, to control things like sink hole returns, slingshots, bumpers and even scoreboards. These machines had very limited sound, usually nothing more than a bell and the clatter of the relays, which even today are synonymous with pinball.

An EM scoreboard from a Williams Go Go Pinball machine
In the 70s, consumer electronics blew up in a big way, with the first wave of electronic record players, video cameras and home computers emerging from America and Japan. It was in 1976 that Micro Games released the first solid state pinball machine, Spirit of '76. Gone were the relays, now the gameplay and scoring was controlled by electronic circuits. Along with the circuit boards came LED scoreboards, sound effects, synthesized music and eventually voices, which could issue instructions (or sometimes taunts) to the player. It was the beginning of the golden age of pinball.

Spirit of '76, apparently the first electronic pinball machine.
From 1977 onwards solid state machines ruled the pinball scene and by the end of the 80s, pinball was more popular than ever, but there was another, even bigger change on the horizon.

In 1991, Data East introduced a new kind of score board into a machine called Checkpoint. This new technology used an array of orange LEDs to create a dot matrix display (or DMD for short). It was the biggest innovation in pinball since Harry Mabs added flippers to Humpty Dumpty. Not only did DMDs allow pinball manufacturers to display graphics in their games, they could also give the player detailed instructions and even provide stories for the player to follow. This elevated the gameplay above simply hitting targets, bumpers and ramps in order to get high scores, now players could aim to trigger the next chapter in an interactive blend of story, skill game and puzzle.



Decline of the industry

Sadly, as arcades diminished, so too did the demand for pinball tables. Despite new innovations and attempts to attract new players, pinball machines were dragged under with the fall in popularity of video arcade games. Below is Bally's promotional video the classic Cirqus Voltaire from 1997This video includes a company briefing with a sales chart clearly showing the decline in pinball's popularity over the past few years.

This decline was not just a bump in the road, but the edge of a cliff for pinball. By the end of the millennium, most of the great manufacturers had gone out of business.

Here's a list of casualties:
  • Italian manufacturer, Zaccaria, stopped making pin games in 1988.
  • Data East was bought by Sega in 1994 and renamed "Sega Pinball".
  • Midway sold Bally to the Hilton Hotel group in 1995, but made no more pin games.
  • 1996 saw the end of Gottlieb, Alvin G & Co. and Capcom's pinball division.
  • Williams went under in 1999, despite their attempts to revitalise interest in pin games with their hybrid "Pinball 2000" machines.
  • In 1999 Sega sold their pinball division (which was formerly Data East's) to the then President of Sega Pinball, Gary Stern who called his new company "Stern Pinball".
For around a decade, Stern was the only major pinball manufacturer left in the world. They survived by making machines based on bands, films and TV shows; Pirates of the Caribbean, AC/DC, Lord of the Rings, Sopranos, CSI, Terminator 3, Spider-man, Metallica, Avatar, Tron Legacy, The Simpsons, Batman, Indiana Jones and Iron Man all got a pinball machine, thanks to Stern.

The power of nostalgia

Thankfully, a deep-rooted love for pinball means there are plenty of people who will fight tooth and nail to see the industry commemorated and survive. As well as countless websites celebrating pinball, in 2009 the Las Vegas Pinball Collectors Club got together and opened the Pinball Hall of Fame. You can even do a Google Street View tour of the inside of the museum here. It is, quite frankly, incredible.

Inside the Pinball Hall of Fame, Las Vegas

Video pinball and emulation

For generations of pinball fans, they've only been able to enjoy the hobby because of a combination of original video pinball games and pinball emulators. Unlike arcade ROMs, which just need be ripped from the chips and emulated on MAME, Kayaks or whatever, digitising a pinball table accurately is an expensive and painstaking process. There is a community of people out there trying to do just that, with emulators such as PinMAME, Visual Pinball and Future Pinball, but like all emulation it is illegal - the scarcity of actual pinball machines does not get you out of that.


Thank God then for the mayor of Big Bear Lake, Jay Obernolte, whose video game company Farsight Studios, has been creating digital versions of classic tables from Gottlieb, Williams, Bally and Stern for the past decade. Initially they launched manufacturer-specific games with a dozen or so tables in them, but in 2012 they launched The Pinball Arcade. This all-encompassing, ever expanding pinball emulator features almost 50 classic tables and is available on pretty much every platform going.

Following in Farsight's footsteps, there is also Zaccaria Pinball by ASK Homework, which, as the name suggests, emulates Zaccaria tables (around two dozen of them). Unlike The Pinball Arcade, Zaccaria Pinball is only available on iOS and by all accounts it's a little buggy in comparison). But Zaccaria's machines are even harder to find in the real world than those from Bally, Williams, Gottlieb, Data East or any of the other big manufacturers, so let's hope it improves and becomes available on other platforms.

If you're willing to look outside of the classic tables, there is also Pinball FX 2 (known as Zen Pinball on some platforms), by Zen Studios. Also available on every platform going, Zen started out making original tables, such as Nightmare Mansion, Secrets of the Deep and Tesla. For the past couple of years they have gone the way of Stern and started making licenced tables, based on Marvel comics, Star Wars, the FIFA football association and other video games (the Plants Vs Zombies table is a riot).


One of many Star Wars-themed tables in Pinball FX 2/Zen Pinball

Sony also got in on the video pinball scene, with not one, but two games, both featuring licenced tables. For the original PSP there was Pinball Heroes. Released in 2010, it featured tables based on PlayStation 3 games such as Uncharted, Fat Princess, Pain and Everybody's Golf. More recently they released Pinball Rocks for iOS and Android. This rock and metal themed game features tables based bands such as AC/DC, Slayer, Alice in Chains and Bullet for my Valentine. Even movie studio MGM have produced a video pinball game - War Pinball, which features tables from based on movies such as Navy Seals, Missing in Action and (somewhat bizarrely) Platoon.

Pinball purists tend to scoff at video pinball, emulated or otherwise, criticising their physics and unrealistic features. Zen's games in particular include features that could not be done mechanically, such as figures that jump into the playfield to strike the ball and space ships flying around the table. While this annoys me a little, Zen's tables are still fun and challenging. More importantly, for the past decade these video pinball games are all most of us have had to slake our thirst for the silver ball.

The future of pin games

Despite the grim state of the industry a few years ago, things are starting to look up. In 2010, New Jersey-born business man Jack Guarnieri started up a new pinball manufacturer called Jersey Jack. Their début table is based on the MGM classic Wizard of Oz from 1939 and set pinball forums alight when they first announced the game. As this video shows, Jersey Jack have put their heart and soul into this table. It takes classic pinball elements and combines it with modern technology, like a 3D LCD back glass.


Then, in 2012, Andrew Heighway started up the UK's first major pinball manufacturer, Heighway Pinball. Seemingly coming out of nowhere, Heighway has some major industry names on-board, including artist Doug Watson (Attack from Mars, The Getaway: High Speed II, Terminator 2, Black Knight and Black Knight 2000) and designer Dennis Nordman (Elvira and the Party Monsters, Scared Stiff, Dr Dude, White Water (a person favourite). In an interview with the BBC, Andrew Heighway said, "There's been a huge boom in pinball smartphone and console games over the last few years. ...thanks to these video games, there are plenty of kids that have been primed for the real thing."  That is a very interesting quote indeed.

Full Throttle's playfield with an LCD display in the middle

Jersey Jack and Heighway Pinball may have grabbed the headlines in recent years, but they aren't the only ones making new machines. Nordman (again) teamed up with pinball artist Greg Freres (Monster Bash, Strange Science, Star Trek: The Next Generation, Revenge from Mars and Medieval Madness) to create WhizBang Pinball. Together they made a limited number of bespoke pinball machines from other donor machines.

Nordman also teamed up with a new company called Multimorphic to help them create Lexy Lightspeed - Galaxy Girl, a brand new machine built on Multimorphic's P3 platform and due for release at the end of the year. Here's Lexy in action:


The beauty of the P3 system is that its designed to play more than one game on a single table, thanks to its large LCD play field. So as well as Lexy Lightspeed, the table will also play Cosmic Cart Racing when it's finished. I like the idea, but I can't help feeling it falls between two stools, being neither a fully mechanical pinball table, nor a "skies the limit" video pinball, like the sort of thing Zen Studios have been delivering. Rather than being the best of both worlds, it seems like a dilution of both technologies - but hey, at least they're trying.

I'm particularly excited to see what comes out of Heighway, not least because they are the UK's first major pinball manufacturer, but also because more than any other company out there, Heighway are trying to push the industry forward and take advantage of new technology, without compromising the spirit of traditional pinball. Not only that, but they are trying to build pinball machines smarter, replacing unreliable mechanical parts with sensors and other, most robust devices. They are also offering modular tables, making it easier for operators to swap and change faulty parts. The video below shows an early prototype for Heighway's upcoming Circe's Animal House. On the right you can see a blank "white board" version of the table playing, but on the left, you can see what at first appears to be graphics projected on to the surface of another blank table, but which is in fact a transparent LCD display. This allows Heighway to display effects, scores, characters, anything they like, whilst maintaining an entirely traditional playfield.


So with Stern providing the backbone of the industry, The Pinball Arcade reminding a new generation what's so great about pinball, and Jersey Jack and Heighway leading the charge for new developments, it appears pinball is in a better state now than it was 15 years ago. All we need now is for pubs, bowling alleys, seaside arcades and restaurants to start stocking these new machines and we're in business.

MTW

Sources:

BBC New - Flipping heck
BMI Gaming - The History of Pinball Machines and Pintables
Fun with Bonus - Circe's Animal House Preview
Gawker - Pinball Machines: Film's Omnipresent Villain
Gizmodo - How One Perfect Shot Saved Pinball From Being Illegal
Home Leisure Direct - Pinball buying advice
IMDB - The Accused
Pinball Fun - History of Pinball
Pinball Life
Pinball News - FULL THROTTLE: New team members, artwork and interview
Pinside
Slate - Can this man save pinball?
The Internet Pinball Database
The Ultimate History of Video Games [book]
Wikipedia - Pinball

Sunday, 15 December 2013

Top 10 licenced games

It's nearly Christmas, the decorations have been adorning shops since Halloween, the cheesy songs are playing on the radio and everywhere you look there are adverts for toys, gadgets, chocolates, booze, food, DVDs, books, games, you name it. With this in mind, I thought I'd end my run of top 10s genres with licensed games.

Video games have been part of the merchandise for TV shows, movies and toys for a long, long time. These days the term "licensed game" is generally regarded with derision, but once upon a time that wasn't always the case and there were plenty of classic arcade games that were also nothing more than merchandise for something else. Sticking to my rule of one game per franchise (sorry, Marvel), here is my top 10:

Star Wars


Let's start the show with a show stopper! Released in 1980 (the same year as the best Star Wars movie of all), this vector graphics X-Wing simulator set the tone for decades of Star Wars games to come. Despite the psychedelically-coloured graphics, the cabinet, the yoke controls and a samples from the movie meant this was as evocative as any games based on the classic franchise could hope to be. It's probably one of the most highly regarded arcade games of all time, let alone licensed ones.

RoboCop 2


Movie trailers are such delicious teases. I remember when the trailers for RoboCop 2 came out and thinking the antagonist robot, Kane, looked awesome. I can remember recording Film '90 just so I could replay the snippets of RoboCop battling Kane. My 15 year-old self was dizzy with excitement to see the film and sadly I had to wait for several years.

Data East had made an arcade game for the first RoboCop film, but where as that film was superior to its sequel, the sequel to the game was much better. From the gorgeous, sharp graphics to the novel little set pieces (such as forcing the truck back against a wall to crush it, as pictured above), this game let the player re-enact loads of key elements of RoboCop. At times, as a video game character he felt a little stiff, but the ability to shoot in a different direction to the one you were moving in (there was a button to shoot left and one to shoot right) did compensate for his rigidity some what.

WWF Super Stars


"I am a real American, doo doo doo dar dum dee doo dar." Sorry, where was I, oh yeah, WWF Super Stars hit the arcades at the same time as I first discovered "American wrestling". Although this game had a limited roster it did at least feature venerable favourites of the era Hulk Hogan, Randy "Macho Man" Savage, "Hacksaw" Jim Duggan, Ultimate Warrior and Big Boss Man (a favourite of mine at the time) among others. The game features lots of hallmark moves and the context-sensitive controls mean that with just two buttons and a joystick, each wrestler has a pretty good repertoire. The controls were a bit woolly to be honest, but this was as much a game of atmosphere as anything else and it captured the over-the-top action of 80s wrestling brilliantly. And given I only got to see wrestling when I went to a friend's house who had satellite TV, this game formed a major part of my childhood wrestling fanaticism.

Aliens


Man alive were there some great movies in the 80s and one of the best was James Cameron's Aliens. There were a number of arcade games made out of the franchise, but this (as far as I know) was the first. You take control of Ripley (with player 2 controlling who I can only assume was Hicks) as they try to rescue Newt from the alien infestation on LV426. There are one or two suspect aliens in this game, which I don't believe ever appeared in any of the movies, including weird bat creatures and mutants, but it's still a blast.

Dungeons & Dragons: Shadow Over Mystara


Capcom made a shed load of side scrolling beat 'em ups in the 90s, though few managed to better their classic Final Fight. However, this D&D brawler's use of simple RPG mechanics, including an inventory (something that was very rare in arcade games), makes it stand out from the pack. Of course it has all the staples of the genre: elves, dwarves, wizards, rangers, paladins, you name it. And all wrapped in a lovely bit of hack 'n' slash action. This game is now available of XBLA and PSN as part of a double-pack with its predecessor, Tower of Doom, both of which are great.

Indiana Jones and the Temple of Doom


Talking of classic 80s movies, the original Indiana Jones trilogy might be my favourite 80s trilogy; there isn't a dud in the pack. Many people say Temple of Doom was a let down, but the film's cheesy morbidity delighted me as a kid ("Ahh, chilled monkey brains!") and the mine cart chase was superb. As with some other movies in this list, I played the game long before seeing the film. The Temple of Doom game was in the arcade at the Old Hall, so I played it a LOT. There's not a lot to the game and if you aren't bothered about high scores you can always play it in easy mode and get a feel for the whole thing in just a few minutes, but in that short time you do get to play through many of the movies most memorable sequences, including the mine cart chase and the fight over the lava pit.

The Simpsons


There is a pattern to this list of games. WWF, Simpsons, D&D, Indiana Jones and Tron (see below) are all franchises I knew about because of the games as much (or something rather than) the source material. I didn't get to watch Simpson's until the late 90s, when my parents finally got cable TV, but because of this game I knew precisely who Homer, Marge, Bart, Lisa and Maggie were. The game itself was a madcap brawler, with each member of the family sporting their own special (and canonically accurate) moves. Marge's use of a vacuum cleaner could be seen as sexist, but it was funny to see one used (quite literally) in anger.

X-Men: Children of Atom


Here we are again, Capcom churning out loads of versions of basically the same game. Over the years they've made loads of Marvel-themed fighting games, primarily ones incorporating either Street Fighter characters or other Capcom characters. However, I prefer the purity of this super hero-only instalment, even if the roster of fighters is much reduced from the other games.

Teenage Mutant Ninja Turtles


What boy in the late-80s and early 90s didn't love the Teenage Mutant Ninja Turtles (or Teenage Mutant Hero Turtles, as they were known here in the UK)? I never read the comic, but I watched the cartoon and loved it. However, it was decidedly lacking in actual ninja action, with the turtles usually dispatching Shredder's foot soldiers with a bowl of spaghetti or a rubbish bin. So when the game let you wield each turtle's signature weapon (katana, bo staff, sai and nunchuks), what fan wouldn't lap it up?

Tron


This is an important game for me, because although I had played video games before it was this game, above all others, that made me fall in love with arcade gaming. It was so futuristic, with its neon paint and glowing pistol-grip joystick. In an arcade with a black light (which in my opinion is an essential piece of equipment for any arcade) this cabinet was stunning to behold.

It's 30 years since I first played this game and sadly its bespoke controls do not map to modern controllers very well at all. Whether it's on MAME or on XBLA, there is no good version to play, other than the original. As much as I love Street Fighter, if I had to have just one arcade machine, it would be Tron cabinet.

And that's it, all of the top 10 games by genre. I probably won't publish anything else this side of Christmas, so until next time, Merry Christ and a Happy New Year.

MTW

Sunday, 13 October 2013

Top 10 run 'n' gun games

Run 'n' gun games may contain elements of shoot 'em ups and platformers, they can be modern day or futuristic, but whatever elements they're made of, they're all about blowing s**t up and taking names, just like the OTT action movies of the 80s and 90s. Speaking of which...

Ikari Warriors


One of the original top-down run 'n' gun games, Ikari Warriors is an all time classic. After crash landing your plane behind enemy lines, you have to fight your way up the scrolling jungle of enemy soldiers, taking weapons and also vehicles to aid your escape. The game is very clearly inspired by the Rambo films, with player 1's character looking almost exactly like Stallone (player 2 was the same, but blue). It's also one of those games that is difficult to translate to home platforms due to its rotating joystick controls (a problem we'll encounter again later on).

Metal Slug series


If you don't know what a typical run 'n' gun game looks like, you have obviously haven't played any of SNK's Metal Slug games. And if you haven't played any of these beautiful, violent and brilliantly ridiculous examples of arcade gaming, what the hell are you doing on a site like this? Metal Slug is one of the crowning jewels of SNK's legendary Neo Geo system and features some of the most detailed pixel art ever, but it's the high energy, high explosive, tongue-in-cheek gameplay that makes it a classic.

Gunforce: Battle Fire Engulfed Terror Island


If I was giving out awards for Most Awesome Subtitle, Gunforce: Battle Fire Engulfed Terror Island would probably win. This Irem run 'n' gun game from 1991 is very clearly inspired by Contra, but has a contemporary setting and two player co-op. Gunforce gives players the ability to lock the direction of fire by simply tapping the joystick and staying still, something many other similar games didn't do (such as Contra which always put the gun in a neutral position when you let go of the joystick). And although plenty of run 'n' gun games give you control of vehicles, there was something more free form about Gunforce's selection. They tended to be the same as the enemy vehicles and included screen-filling examples, such as the helicopter in the screenshot above. 

Total Carnage


In the 90s, Midway were the kings of over-the-top, parent shocking video games, from the visceral digitised action of Mortal Kombat to the worship of the cathode ray tube and total disregard for human life that was Smash TV. Released in 1992, Total Carnage shares a lot in common with Smash TV. Many of the game play elements, weapons and even characters came from Smash TV. As the name suggests, this is probably the craziest, crassest game in this list - a delight for teenage boys who grew up watching Willis, Van Damme, Lundgren, Sly and Arnie in action. The game also features an interesting password system, that will let you warp to sections of the if you know the four letter code.

Cyber-Lip


Here's another one from the SNK Neo Geo. Released a few years before Metal SlugCyber-Lip takes the game play of Contra and the plot from Terminator. You and a friend take control of two human soldiers, sent to take out the robotic army that's terrorising Earth after a military super computer goes haywire. Some notable features of Cyber-Lip are the ability to shimmy along handrails and the fact when you die you come back on a flying jet ski thing, which, for a few seconds, not only gives you the ability to clear the screen, but also allows you to position yourself where ever you like.

And no, I don't know what a Cyber-Lip is.

Mercs


Capcom's 1985 Commando was one of the earliest examples of vertically scrolling run 'n' gun games, pre-dating Ikari Warriors by a year. However, sticking to my rule of only including one game from any series, I must confess to preferring the faster, more hectic sequel from 1990. This game not only plays great, it looks great too, with clean, yet detailed pixel art that for some reason reminds me of Bitmap Brothers games. Unlike some of the other top-down games in this list, Mercs doesn't require any specialised controls, which means it translated well to home platforms too.

Midnight Resistance


I have found memories of various Data East games, but none more so than Midnight Resistance from 1989.  Like many of the games in this list, the characters looked like Rambo, but then he was the biggest action hero around at the time. Fallen enemies would sometimes drop keys, of which players could collect up to six. At the end of each level you break into a weapons store and each weapon or ammunition pack would require a certain number of keys to unlock. This was effectively just a coin and shop system, but it was more in-keeping with the story than having a random shop in the middle of the war-torn environment. This is another game that requires a rotating stick and so it didn't translate well to home platforms.

Finest Hour


Despite taking its name from a Winston Churchill speech, Namco's Finest Hour from 1989 is actually set in the future and puts the player in control of an armoured robot, seeking out the enemy in a jungle-like terrain and blasting them to smithereens. Finest Hour has a few unusual features. Firstly, it has an auto-lock on for the main gun and second, although it's not a one-hit-death game, you don't have health either. Instead you have a heat gauge, which goes up when you are hit. If the meter reaches critical, you blow up. However, stay out of danger for long enough and you'll cool down again. So when people talk about the auto-recharging health and shields of modern games like HaloGears of War and Call of Duty, you have to wonder if it started here. Officially, the game was only available in Japan, but I do remember it making it over to a few UK arcades. 

Rolling Thunder series


A former Classic of the Month, Namco's Rolling Thunder oozes spy style. The original had super smooth and detailed animation to go along with its great gameplay and atmosphere; the sequels added more locations, improved graphics and two player. The sequels are also some of the few run and gun games that put player 1 in control of a female protagonist (although others, such as later Metal Slug games, had optional female characters).


Alien Syndrome


Firstly, I love, love, love Sega's 1987 classic Alien Syndrome! I mean, I have soft spots for all the games in this list, but I have particularly found memories of Alien Syndrome - not so much the arcade original as the Sega Master System conversion. It wasn't as fast, but I always thought the graphics were cleaner. Nonetheless, this game manages to evoke the sense of foreboding and dread that permeates the Sigourney Weaver movies and with the kind of squelchy, undulating monstrosities found in John Carpenter's The Thing. Unlike the other games in this list, the maze-like structure of the levels of this game force players to explore and the time bomb ticking down in the background only added to the sense of dread.

Contra (AKA Gryzor)


Characters that looked like Arnie and Sly? Loads of big, crazy guns? Soldiers, robots and aliens to blast? What was not to like about Contra - or Gryzor as I knew it in the 80s. I was truly terrible at this game, but it wasn't until I was much older that I discovered it is generally considered one of the hardest games of that period. I own the Xbox Live Arcade version and even when I lower the difficulty and use all my continues, I still can't get past level 3. This game also made it to my original Top 10 list of seminal arcade games from my youth and for good reason. As good as similar games are in this list, Contra is still my favourite. So you can imagine how excited I was a few years ago when the games company I worked for at the time were pitching for the contract to do a modern remake of this classic franchise. Sadly, the bid fell through and it wasn't to be.

Join me again next month when I'll be counting down my top 10 light gun games.

MTW

Sunday, 14 July 2013

Top 10 sports games

It's a scorching summer here in the UK, so it seemed like the perfect time to talk about Arcade Throwback's top 10 sports games.

Track & Field/Hyper Sports


Here I go, starting the show with a show stopper! Konami's Track & Field series is legendary and there are more games in the series than most people remember. In 1984, a year after Track & Field, there was Hyper Sports, which is the first one I played. Then there was Konami '88, International Track & Field (1996) and Negano Winter Olympics '98, as well as numerous spin-offs on home consoles. For most people, myself included, it's those first two games, that kick started the whole button mashing sports genre, that really stay with us. 

Tecmo World Cup '90


There were no football fans in my family, so first time I got into the beautiful game was during Italia '90, when I was 15. And what England fan didn't caught up in the moment when Paul "Gazza" Gascoigne's emotions got the better of him during our semi-final game against Germany? Even my mum watched it! Anyway, the football game to play that summer was Tecmo's World Cup '90. The simple controls made for a fast paced game that anyone could pick up and play and it remains one of my favourite video game interpretations of the sport.

F1 Grand Prix


Video System Co. Ltd's F1 Grand Prix could have gone in my top 10 driving games, but as one of the few properly licenced arcade racers I could remember, I thought I'd save this excellent top-down racer for the sports list. The game features all the teams and drivers from the early 90s, including such legends as Nigel Mansell, Jean Alesi, Nelson Piquet, Alain Prost and of course Ayrton Senna, all beautifully drawn and instantly recognisable. And while F1 begs to be made into simulators as opposed to arcade games, the top-down perspective works brilliantly, like a helicopter cam, letting you get a birds-eye view of all the jostling for position.

Side Pocket


If there was one sport that was on the telly in my house as a kid, it was snooker. I can't remember any snooker games in the arcades, but there were a few pool games, many of which came from Data East, including the dubious Pool Gal series. However, Side Pocket is the game I remember from the arcades I visited. With its top-down view, the mechanics were greatly simplified, but as always that suited the arcade.

Punch-Out!!


Nintendo's Punch-Out!! is perhaps better known for the NES and Super NES versions, but it did start out in the arcade in 1984. I remember it being a technically impressive game for the time, with the player's green-haired character (later known as Little Mac) appearing as a transparent wireframe model, so that you could get a better view of your opponent. And what a cast of characters they were! Glass Joe, Piston Hurricane, Dragon Chan, they were all brilliantly drawn and full of personality. The simply controls provided enough variety that you didn't just mash the buttons and the opponents' combinations of attacks, blocks and feints kept you on your toes. Nintendo resurrected the franchise in 2009 on the Wii and it's a brilliant update of the game.

Wind Jammers


You can look at SNK's Wind Jammers one of two ways: either you can disregard it because its a made-up sport or you can play it and enjoy one of the best one-on-one video games ever! The premise is simple, mix a little tennis and squash, but played with frisbees and add in special movies that wouldn't look out of place in a King of Fighters game. This is definitely one of those games that's easy to pick up, but very hard to master. Doing the special's is easy enough, but countering your opponent's specials and send them back at him with deadly force is much harder and also much more satifying.

Pigskin 621AD


Okay, if you thought I was pushing my luck with WWF Super Stars, you'll think I'm way over the line with Pigskin 621AD, but you won't deny it's a riot to play! This crazy medieval version of American football is almost as much a beat 'em up as a sports game. The field is also full of traps, like ponds, muddy puddles and boulders, which prevent you from zig-zagging wildly down the field in an attempt to avoid being clobbered by a mace-wielding warrior-jock. Unlike many other football games, you only control one player, the team captain, Thor Akenbak, but you can control the tactics (in a basic way) of your team mates by pressing the red button. When the player's team is in possession of the ball you can swap between "Block" and "Scatter", and when your opponents have the ball you can swap between "Get Ball" and "Man-to-Man". In either situation you can also set your team to free-for-all by selecting "Bad Attitude" — assuming you have enough time to think that far ahead in all the chaos!

Hit the Ice


Ice hockey is fast and frequently violent and so it's perfect for translation to video game. Few versions of the sport are as manic as Taito and William's Hit the Ice. Take control of a goalie and one member of either the Reds or the Blues, then skate, pass, shoot and, if need be, punch your way up the rink to score a slot shot. There are plenty of quite serious ice hockey games out there, but Hit the Ice is a bit like Pigskin in that it takes neither itself nor the sport it's based on too seriously. The result is a game that's full of comedic violence, like hitting your opponents in the head with the puck and making them see stars.  

Virtua Tennis


When it comes to tennis, us Brits have never had so much to celebrate, with Andy Murray winning just about every grand slam he enters and several young stars, like Laura Robson, doing us proud as well. For gamers, there is no finer tennis game than Sega's Virtua Tennis series, which was developed for their Naomi system (which shared its guts with the Dreamcast console). The game manages to be both accessible and authentic in equal measure, allowing players to feel like they could take on the grass courts of Wimbledon as well.

Neo Turf Masters


All the other games in this list are based on fast, action-oriented sports, but Nazca's Neo Turf Masters for the SNK Neo Geo masterfully adapts the sedentary pace of golf to the rapid-fire world of arcade gaming, without sacrificing the core elements of the sport. For lives you get a strict stroke limit, meaning that you can only progress if you can stay under par, meaning you can be facing the game over screen as quickly in this game as any other in this list. And thank God for one of my school mates showing me Microprose Golf on the Commodore Amiga back in the early '90s, because otherwise I might have totally overlooked this gem, which remains one of my all time favourite arcade games.

MTW

Wednesday, 15 May 2013

Top 10 maze games

While I've been doing these top 10s, I've realised some of my favourite games simply did not belong in any of the lists. Then I realised they they shared their own common theme: they were all maze games. The maze game is genre you don't see as a separate entity any more, in fact with one or two obvious exceptions (such as a certain ghost-hunting yellow blob), maze games like the ones in this list had all but disappeared by the early 90s. These games, though, are true arcade classics.

Boulder Dash


I played the BBC Micro B Boulder Dash clone, Repton,long before I played the original arcade game. Where the BBC game was a relatively slow-paced adventure, the arcade game is fast and punishing.

Bomber Man/Dyna Blaster


Competitive puzzle action does not come much better than Bomber Man — or Dyna Blast as it is also known. Again, the idea is simple: plan bombs blow up the surrounding walls and your opponents. Playing against the CPU is challenging, but playing against three others is a riot.

Dig Dug


Dig Dug, the dragon and weird tomato monster inflating maze game from Namco. It's an all time classic that Namco has pushed out on numerous occasions — which is fine by me, because it's brilliant. The moment when the last monster makes a break for it and the tables are turned is akin to collecting the power pill in Pac-Man, only with a distinct sense of desperation, as you scramble to jab it with your harpoon pump before it gets away. It's also one of a couple of games in this list where music only played when you move, which is not relevant, but it's very endearing. 

Mr Driller


Namco's spiritual successor to Dig Dug, Mr Driller has a far great puzzle element than its predecessor, but it's also more of a maze game, as you battle through the series of multi-coloured blocks, desperately trying to balance scoring as highly as possible with escaping the level. What's interesting about Mr Driller is it's possible to get quite far just drilling down and doing nothing else. However, if you want more points, you have to go for bigger blocks and more chain reactions. That's when the game gets a lot more interesting.


 Burger Time


Data East's Burger Time was one of a handful of food-related games to appear during the 80s. It's also a great maze game, as you control fast food chef, Peter Pepper, along a series of ladders and platforms to assemble truly super-size burgers, all while being pursued by some truly demonic foodstuffs. Seriously, it's brilliant.

Pengo


Pengo might look cute, but that little penguin has no qualms about crushing snow bees (which I'm assuming are very rare) with huge blocks of ice, reshaping the maze around him as as he does so. It's a real cat and mouse game, as you try to simultaneously try crush the monsters, evade their pursuit or simply block their path. 

Mr Do


Mr Do offers a blend of Dig Dug and Pac-Man, as the little wizard tries to collect all of the fruit before the monsters get him. And when the going gets tough, Mr Do can whip out his crystal ball and blast the little buggers out of the way. It's a real risk/reward system, as you then have a few desperate moments running like hell while you wait for your one weapon to regenerate. 


Marble Madness

Marble Madness is one of those games that almost seems out of place in the arcade. Like Lunar Lander, Marble Madness is a little slow and deliberate compared to most arcade games. It is a true classic and the forerunner to games like Kula World and Marble Blast.


Gauntlet


I never played the Dungeons & Dragons board games nor did I read Lord of the Rings (at least not until the Peter Jackson films came out), but I loved the cartoon and fantasy films like Krull, Conan, Beast Master, Hawk the Slayer and all those other cheesy sword and sorcery films of that era. The opening screen for Gauntlet, pictured above, sold me, even if the game itself was rather lacking the graphical process. So until the likes of Golden Axe and Rastan came along Gauntlet was the quintessential fantasy game to play.

Pac-Man series


The Pac-Man series are absolutely arcade royalty and I'm not sure there's a dud in the pack. And what's more the new games, such as Pac-Man Championship Edition are absolutely brilliant. I'm not sure there's anything else to say.

MTW