Monday, 28 February 2011

Classic of the Month - Saint Dragon

Manufacturer:Jaleco
Genre:Shoot 'em up
Board:Jaleco Mega System 1-A
Year:1989

In 1989 Irem released Dragon Breed, a horizontally scrolling shmup where the player controlled a huge dragon, whose tail could be used to shield basic attacks.  Also in 1989 Jaleco released Saint Dragon, which was a horizontally scrolling shmup featuring a dragon, whose tail could be used to shield basic attacks.  Whether this was a coincidence or someone plaguerised the other, I do not know; what I do know is that Saint Dragon is argueably the better game.  The main reason I say this is that unlike Dragon Breed, in Saint Dragon you had complete control over the position of the tail. You could wrap it around your head, put it below you, above you, in front of you, whatever.  This added a defininate layer of strategy to what is otherwise a twitch genre.

Saint Dragon also had a gorgeous art style, with lot shiny, metallic sprites and lots of layers of parallax scrolling.  And what's a shoot 'em up without rousing music?  St Dragon's opening ditty is as bombastic as the best of them.

If I had one criticism of this game it's the weapons.  They are not very imaginative nor do they give you the sense of power that some shmups can muster.  It's not a fatal flaw - otherwise it wouldn't be a Classic of the Month - but it is a bit of a let down.


MTW

Sunday, 20 February 2011

Is Game Room Pack 13 the last?

In the lead up to its launch, Microsoft made a lot of fuss about Game Room, but almost immediately after it went live it started to run into troubles.  Developer Krome were in financial difficulty and although they had the rights to emulate and distribute Atari, Konami and Intellivision games, the actual releases were all over the place.  Once Krome closed its doors rumours were rife that this spelt the end for Game Room.  Microsoft themselves have said very little about it either way but what is clear is Game Pack 13 will be the last one for the foreseeable future.

It's a shame, because this was the first really serious effort anyone has made to not only provide a legal emulation service, but one with unique and well thought out features that go above and beyond the remit of emulating old games machines.  While I will admit it was never the best interface for actually browsing and launching games, having that little virtual arcade ka-powing and zapping away on my TV brought back loads of happy memories.

So for reference, here are all the Atari and Konami arcade games that are available in Game Room, along with their Game Pack number:

Name Manuf. Pack #
Name Manuf. Pack #
Amidar Konami Game Pack 12
M.I.A. Konami Game Pack 12
Asteroids Atari Game Pack 4
Major Havoc Atari Game Pack 6
Asteroids Deluxe Atari Game Pack 1
Mega Zone Konami Game Pack 3
Battlantis Konami Game Pack 1
Millipede Atari Game Pack 4
Battlezone Atari Game Pack 3
Missile Command Atari Game Pack 5
Black Widow Atari Game Pack 6
Mr. Goemon Konami Game Pack 5
Blades of Steel Konami Game Pack 12
Ping Pong Konami Game Pack 5
Centipede Atari Game Pack 2
Pooyan Konami Game Pack 12
City Bomber Konami Game Pack 9
Rack 'Em Up Konami Game Pack 3
Crystal Castles Atari Game Pack 1
Red Baron Atari Game Pack 1
Detana!! TwinBee Konami Game Pack 12
Road Fighter Konami Game Pack 2
Devastators Konami Game Pack 13
Scooter Shooter Konami Game Pack 6
Finalizer Konami Game Pack 1
Scramble Konami Game Pack 1
Flak Attack Konami Game Pack 9
Shao-Lin's Road Konami Game Pack 2
Food Fight Atari Game Pack 12
Space Duel Atari Game Pack 4
Galactic Warriors Konami Game Pack 10
Strategy X Konami Game Pack 4
Gravitar Atari Game Pack 2
Super Basketball Konami Game Pack 9
Gyruss Konami Game Pack 7
Super Breakout Atari Game Pack 3
Hyper Crash Konami Game Pack 10
Super Cobra Konami Game Pack 2
Iron Horse Konami Game Pack 13
Tempest Atari Game Pack 2
Jackal Konami Game Pack 11
The Main Event Konami Game Pack 13
Jail Break Konami Game Pack 7
Time Pilot Konami Game Pack 4
Jungler Konami Game Pack 2
Trick Trap Konami Game Pack 12
Juno First Konami Game Pack 6
Tutankham Konami Game Pack 1
Kitten Kaboodle Konami Game Pack 9
TwinBee Konami Game Pack 12
Konami GT Konami Game Pack 10
Video Hustler Konami Game Pack 5
Liberator Atari Game Pack 5
Warlords Atari Game Pack 6
Lunar Lander Atari Game Pack 1
Yie Ar Kung-Fu Konami Game Pack 7


UPDMTWE (20/02/2011): On the 17th February, after four months of silence, a new message appeared on the Game Room Facebook page talking about technical problems people are having with the service.  This was followed on the 18th with two posts, one saying they can't recreate the technical problem and another saying this:

"..re GR plan. We are wholly focused on the mobile extension right now. We r also sorting through the bigger plan for GR, but expect us to be dark on that topic for a while because we have a lot to work through. I wish there was more to say at this time, but this is the situation as it stands for now. I cannot emphasize enough how much we appreciate your support. Thank you."

While that doesn't answer any questions, it is evidence that Game Room may not be dead after all. 

MTW

Sunday, 13 February 2011

What is JAMMA?

Short for apan Japanese Amusement Machinery Manufacturers Association, JAMMA is an association of arcade manufacturers Atlus, Capcom, Konami, Namco, Sega, Taito and Tecmo.  They started out as a rights movement in 1981, but by 1989 it turned into an organisation that established a set of standards for arcade cabinets, which included standard connectors and video displays.  Chances are, when you've played an arcade machine you have played one built to JAMMA standards, as it allowed distributors and operators to swap out boards without lugging around entire cabinets.

MTW

Sunday, 30 January 2011

Classic of the Month - Truxton

Manufacturer:Toaplan
Genre:Shoot 'em up
Board:Toaplan 68000/Z80-based hardware
Year:1988

I ended last year with a classic shmup, Lifeforce, so, when it came time to decide what game to cover for January's classic, I found myself thinking about other brilliant, but perhaps lesser known shoot 'em ups.  So for the coming months, I'm going to discuss some of my favourites, starting with Truxton by Toaplan.

I first saw Truxton in a Computer & Video Games annual from 1989.  Now I've always been a fan of shoot 'em ups, but the screenshots for Truxton blew me away, especially the ones that showed the Borogo fighter shooting great arcs of lightning at the enemy Gidans.  I finally got to try it at The Mint in Great Yarmouth several years later and playing it was even better.  It quickly became my favourite shoot 'em up after R-Type, but unlike Irem's classic, I was rubbish at Truxton.  Unfortunately, as amazing as the power-ups look, they take a long time to acquire and are actually severely under-powered.  There are still enemies you can kill with one shot, but there are also lots of enemies that take dozens of shots to kill; playing Truxton is hard work, even by arcade shmup standards.

Truxton is also noteable for having a playfield that extends beyond the edges of the screen.  It really pays to move as far left and right as you can as frequently as you can, because you never know if there's an power-up waiting out of sight.  Something my teenage self did not realise is that Truxton is not a stages game, as most arcade games of that era were.  Truxton is one long, continuous level, that takes about 40 mins to complete - if you're good.  As far as I know, in this regard, Truxton is unique and well worthy of being this month's classic.

YouTube user MamePlayer has uploaded a 3-part play through. Below is the 1st part.


Here's an interesting side note: when Toaplan folded in 1994, a bunch of the dev team went on to form a new company called Computer Art Visual Entertainment, better known as Cave, makers of bullet hell shooters such as DonPachi, Progear and Death Smiles.  Their pedigree certainly shows.
MTW

Saturday, 15 January 2011

What does 1UP mean?

These days, video games require gigabytes of storage and hundreds of megabytes of memory to run, but in the early days of arcade games, memory was limited to just a few kilobytes. In fact, this post needs more memory than Breakout or Asteroids needed altogether. So, programmers had to be frugal with naming conventions and rather than displaying 'Player 1' and 'Player 2' on the screen, they would simply put '1UP' and '2UP'.

The term first appearing on pin games in the early 70s. As video games developed the term started being used in multiplayer games, with '1UP' and '2UP' written next to each player's score. Over time, the term was also used to represent collectibles that would increase the player's lives.

But why 'Up'? Most arcade historians believe it was short hand for 'Player 1, step-up', since there was often only room (and indeed controls) for one player at a time.

Monday, 3 January 2011

In the year 20XX

Happy New Year fellow arcade throwbacks and coin-up cohorts, welcome to 2011, a year which-according to pretty much every sci-fi book and film--is THE FUTURE!  However, in games, another year is frequently quoted as being the future and that is 20XX.  Now I'm not exactly sure when 20XX takes place, other than some time between now and 2100, but what I do know is some of the things arcade games have taught me to expect:

According to Irem's vertically scrolling shmup Image Fight, in the year 20XX the moon will explode into four massive meteors, destroying the military bases on it.  This vile act will be perpatrated by aliens from the Boondoggle Galaxy. The bastards!

And it isn't just arcade games.  Perhaps the most famous game set in 20XX is Capcom's Mega Man, but more recently retro platformer Super Meat Boy is also set in that same year.  As fun as these games can be, I'm still a little worried about what it will mean for the average Joe on the street.  From exploding moons to foetuses in giant robot suits, it really doesn't look good.

But that's not going to stop Arcade Throwback from rabbiting on about old coin-op games.  For the new year I want to do more features and more monthly posts, including a new glossary of arcade terms and a look at sequels that somehow slipped under the radar.  All this and more, right here on Aaaarcade Throwback!
MTW

Tuesday, 28 December 2010

End of the Arcade

Well, it's almost the end of 2010, which has got me thinking about the end of arcade gaming. There are still plenty of arcades around, especially at seaside resorts, in motorway services and in theme parks, but they are no longer filled with shoot 'em ups, platformers and beat 'em ups from the likes of Capcom, Taito, Midway or SNK.  Sega has managed to hang on, thanks to their generally more elaborate cabinets still attracting attention, so games like Sega Rally, Manx TT, Daytona USA, Ghost Squad and House of the Dead can still be found.  Likewise, Namco's Time Crisis and Final Furlong and Konami's world conquering Dance Dance Revolution are still common sights, but most of these machines are pushing a decade old now and usually in pretty poor condition.
Dance Dance Revolution - bringing teenage girls to arcades since 1998.

What killed the arcade? 

General consensus is that it was the rise in home gaming during the mid to late 90s. For starters, there was the birth of the 32-bit, polygonal games consoles, the Sony PlayStation, the Sega Saturn and the Nintendo N64. These machines were capable of providing the best conversions gamers had ever seen, with even the latest games migrating relatively unscathed. Plus they offered their own unique, often more cinematic experiences, with games such as Metal Gear Solid and Final Fantasy VII. As for the hardware in the consoles, it was often based on the same hardware as current arcade machines. A case in point was the Sega Dreamcast, from 1998, which was essentially a home version of the Naomi system board.
Sega Naomi logo
There was also more and more gaming hardware emerging for the PC, with major leaps forward including the 3Dfx Voodoo graphics add-on card. By the end of the 90s, the PC had left arcade games far behind, with increasingly more powerful hardware and landmark games like Quake 3 Arena, Unreal Tournament and Half-Life offering a new breed of fast paced, competitive gaming.

The Quake series was one of the first to popularise online competitive play.
Another issue was pricing. Back in the 80s, a credit on an arcade game would cost you 10p to 20p, with only light gun games and hydraulic cabinets costing more than that. At the time, the average price for an 8-bit video game was around £30 (with console games generally costing more than computer games). Fast forward to the end of the 90s and average price for a console game was still only around £35, while the bottom price for a credit was 50p, with some arcades charging as much as £2 for games like Silent Scope.
This rift seemed to get worse during the current console generation, with some really good indie games costing less than a tenner and smart phones offering some decent gaming experiences for the price of a Mars bar. In short, arcades priced themselves out of the market.

My own time with arcades - at least the time when I sought out arcades as my primary gaming fix - was while I was at university in 1995. As well as frequenting the arcade in town, the city centre where I studied had a fairly well stocked Namco Station arcade. Between lectures, a few friends and I would spend our spare time playing Tekken, Ridge Racer, Time Crisis, Area 51, Virtua Fighter 2, Street Fighter Alpha, Mortal Kombat 3, Sega Rally and few others I can no longer recall. Sega Rally was certainly the biggest draw for my friends and we would take it in turns to race against each other on the twin-seat cabinet.

Sega Rally was the last arcade game I played a lot.
Happy days, although it arguably contributed to my premature departure from uni. After that, I too drifted into PC and console gaming and I have only visited a handful of arcades since. I guess that made me part of the problem, but in my defense - and in defense of all lapsed arcade gamers - I don't think we ever thought it would end like this. Once arcades failed to deliver gaming experiences above and beyond home machines, their appeal waned.

Is the end nigh?

Reportedly the biggest arcade in the world, Funspot in New Hampshire, USA, is still going strong but there are also retro arcades popping up in America.

Fun Spot in New Hampshire, USA, is apparently the biggest arcade in the world.
In Japan arcades are still huge, with fighting games being the biggest draw.  Virtua Fighter 5, Super Street Fighter IV and Tekken 6 are as big now as their predecessors were in the 90s. And new fighting games include such as Guilty Gear and BlazBlue continue is this proud tradition. Shoot 'em up developer CAVE also appear to be unstoppable, with games likes Progear, Espgaluda, Deathsmiles and numerous sequels to DonPachi appearing in arcades since the turn of the millennium.

Club Sega in Akihabara is one of the most famous arcades in Japan.
And every few years, you'll get wind of another arcade starting up and doing well, partly because of retro nostalgia, but also because the owners have modernised their pricing structure, offering blocks of time, rather than charging per game or coming up with gimmicks like offering tournament nights.

But what about here in the UK?  There are two noteable arcades in London.  First there's Funland in the Trocadero Centre,  Piccadilly Circus and also a Namco Station in County Hall on the South Bank, but elsewhere things are not so promising. Even places like Alton Towers, which has about a dozen mini-arcades, has no traditional arcade games. And if video arcade games are suffering, pinball machines are defunct entirely. You don't even see them in bars any more. You'd think they would have survived better, thanks to there more mechanical and elaborate designs, but sadly they died out with the video games that they paved the way for, back in the 70s.

The truth is, arcades games on the whole have had their day. They are no longer scattered around the country in random locations and there are unlikely to ever be again. When a smartphone can play games like Angry Birds, Fruit Ninja and Cut the Rope, and the internet gives people access to all the emulators and ROMs you could ever want, only the most die hard fans of the arcade will ever miss them.

MTW


More Info
 And if that isn't enough, check out Arcade Mania: The Turbo-Charged World of Japan's Game Centers by Kotaku's Brian Ashcraft and Jean Snow.  It's available from Amazon, priced £7.99: http://www.amazon.co.uk/dp/4770030789