Sunday, 13 March 2011

What's a pin game?

Everyone is familiar with the term 'pinball', but before pinball these games were just known as 'pin games', because that's all that was involved -- no bumpers, no ramps and not even any flippers, just a launcher, a metal ball, a load of pins and holes to score in, as pictured below:



You know when you're talking to a true pinball enthusiast, because they often prefer to use this ancient tern for pinball games. In fact one of the leading pinball magazines is actually called 'Pin Game Journal'. Check out their website here at http://www.pingamejournal.com/.

MTW

Monday, 28 February 2011

Classic of the Month - Saint Dragon

Manufacturer:Jaleco
Genre:Shoot 'em up
Board:Jaleco Mega System 1-A
Year:1989

In 1989 Irem released Dragon Breed, a horizontally scrolling shmup where the player controlled a huge dragon, whose tail could be used to shield basic attacks.  Also in 1989 Jaleco released Saint Dragon, which was a horizontally scrolling shmup featuring a dragon, whose tail could be used to shield basic attacks.  Whether this was a coincidence or someone plaguerised the other, I do not know; what I do know is that Saint Dragon is argueably the better game.  The main reason I say this is that unlike Dragon Breed, in Saint Dragon you had complete control over the position of the tail. You could wrap it around your head, put it below you, above you, in front of you, whatever.  This added a defininate layer of strategy to what is otherwise a twitch genre.

Saint Dragon also had a gorgeous art style, with lot shiny, metallic sprites and lots of layers of parallax scrolling.  And what's a shoot 'em up without rousing music?  St Dragon's opening ditty is as bombastic as the best of them.

If I had one criticism of this game it's the weapons.  They are not very imaginative nor do they give you the sense of power that some shmups can muster.  It's not a fatal flaw - otherwise it wouldn't be a Classic of the Month - but it is a bit of a let down.


MTW

Sunday, 20 February 2011

Is Game Room Pack 13 the last?

In the lead up to its launch, Microsoft made a lot of fuss about Game Room, but almost immediately after it went live it started to run into troubles.  Developer Krome were in financial difficulty and although they had the rights to emulate and distribute Atari, Konami and Intellivision games, the actual releases were all over the place.  Once Krome closed its doors rumours were rife that this spelt the end for Game Room.  Microsoft themselves have said very little about it either way but what is clear is Game Pack 13 will be the last one for the foreseeable future.

It's a shame, because this was the first really serious effort anyone has made to not only provide a legal emulation service, but one with unique and well thought out features that go above and beyond the remit of emulating old games machines.  While I will admit it was never the best interface for actually browsing and launching games, having that little virtual arcade ka-powing and zapping away on my TV brought back loads of happy memories.

So for reference, here are all the Atari and Konami arcade games that are available in Game Room, along with their Game Pack number:

Name Manuf. Pack #
Name Manuf. Pack #
Amidar Konami Game Pack 12
M.I.A. Konami Game Pack 12
Asteroids Atari Game Pack 4
Major Havoc Atari Game Pack 6
Asteroids Deluxe Atari Game Pack 1
Mega Zone Konami Game Pack 3
Battlantis Konami Game Pack 1
Millipede Atari Game Pack 4
Battlezone Atari Game Pack 3
Missile Command Atari Game Pack 5
Black Widow Atari Game Pack 6
Mr. Goemon Konami Game Pack 5
Blades of Steel Konami Game Pack 12
Ping Pong Konami Game Pack 5
Centipede Atari Game Pack 2
Pooyan Konami Game Pack 12
City Bomber Konami Game Pack 9
Rack 'Em Up Konami Game Pack 3
Crystal Castles Atari Game Pack 1
Red Baron Atari Game Pack 1
Detana!! TwinBee Konami Game Pack 12
Road Fighter Konami Game Pack 2
Devastators Konami Game Pack 13
Scooter Shooter Konami Game Pack 6
Finalizer Konami Game Pack 1
Scramble Konami Game Pack 1
Flak Attack Konami Game Pack 9
Shao-Lin's Road Konami Game Pack 2
Food Fight Atari Game Pack 12
Space Duel Atari Game Pack 4
Galactic Warriors Konami Game Pack 10
Strategy X Konami Game Pack 4
Gravitar Atari Game Pack 2
Super Basketball Konami Game Pack 9
Gyruss Konami Game Pack 7
Super Breakout Atari Game Pack 3
Hyper Crash Konami Game Pack 10
Super Cobra Konami Game Pack 2
Iron Horse Konami Game Pack 13
Tempest Atari Game Pack 2
Jackal Konami Game Pack 11
The Main Event Konami Game Pack 13
Jail Break Konami Game Pack 7
Time Pilot Konami Game Pack 4
Jungler Konami Game Pack 2
Trick Trap Konami Game Pack 12
Juno First Konami Game Pack 6
Tutankham Konami Game Pack 1
Kitten Kaboodle Konami Game Pack 9
TwinBee Konami Game Pack 12
Konami GT Konami Game Pack 10
Video Hustler Konami Game Pack 5
Liberator Atari Game Pack 5
Warlords Atari Game Pack 6
Lunar Lander Atari Game Pack 1
Yie Ar Kung-Fu Konami Game Pack 7


UPDMTWE (20/02/2011): On the 17th February, after four months of silence, a new message appeared on the Game Room Facebook page talking about technical problems people are having with the service.  This was followed on the 18th with two posts, one saying they can't recreate the technical problem and another saying this:

"..re GR plan. We are wholly focused on the mobile extension right now. We r also sorting through the bigger plan for GR, but expect us to be dark on that topic for a while because we have a lot to work through. I wish there was more to say at this time, but this is the situation as it stands for now. I cannot emphasize enough how much we appreciate your support. Thank you."

While that doesn't answer any questions, it is evidence that Game Room may not be dead after all. 

MTW

Sunday, 13 February 2011

What is JAMMA?

Short for apan Japanese Amusement Machinery Manufacturers Association, JAMMA is an association of arcade manufacturers Atlus, Capcom, Konami, Namco, Sega, Taito and Tecmo.  They started out as a rights movement in 1981, but by 1989 it turned into an organisation that established a set of standards for arcade cabinets, which included standard connectors and video displays.  Chances are, when you've played an arcade machine you have played one built to JAMMA standards, as it allowed distributors and operators to swap out boards without lugging around entire cabinets.

MTW

Sunday, 30 January 2011

Classic of the Month - Truxton

Manufacturer:Toaplan
Genre:Shoot 'em up
Board:Toaplan 68000/Z80-based hardware
Year:1988

I ended last year with a classic shmup, Lifeforce, so, when it came time to decide what game to cover for January's classic, I found myself thinking about other brilliant, but perhaps lesser known shoot 'em ups.  So for the coming months, I'm going to discuss some of my favourites, starting with Truxton by Toaplan.

I first saw Truxton in a Computer & Video Games annual from 1989.  Now I've always been a fan of shoot 'em ups, but the screenshots for Truxton blew me away, especially the ones that showed the Borogo fighter shooting great arcs of lightning at the enemy Gidans.  I finally got to try it at The Mint in Great Yarmouth several years later and playing it was even better.  It quickly became my favourite shoot 'em up after R-Type, but unlike Irem's classic, I was rubbish at Truxton.  Unfortunately, as amazing as the power-ups look, they take a long time to acquire and are actually severely under-powered.  There are still enemies you can kill with one shot, but there are also lots of enemies that take dozens of shots to kill; playing Truxton is hard work, even by arcade shmup standards.

Truxton is also noteable for having a playfield that extends beyond the edges of the screen.  It really pays to move as far left and right as you can as frequently as you can, because you never know if there's an power-up waiting out of sight.  Something my teenage self did not realise is that Truxton is not a stages game, as most arcade games of that era were.  Truxton is one long, continuous level, that takes about 40 mins to complete - if you're good.  As far as I know, in this regard, Truxton is unique and well worthy of being this month's classic.

YouTube user MamePlayer has uploaded a 3-part play through. Below is the 1st part.


Here's an interesting side note: when Toaplan folded in 1994, a bunch of the dev team went on to form a new company called Computer Art Visual Entertainment, better known as Cave, makers of bullet hell shooters such as DonPachi, Progear and Death Smiles.  Their pedigree certainly shows.
MTW

Saturday, 15 January 2011

What does 1UP mean?

These days, video games require gigabytes of storage and hundreds of megabytes of memory to run, but in the early days of arcade games, memory was limited to just a few kilobytes. In fact, this post needs more memory than Breakout or Asteroids needed altogether. So, programmers had to be frugal with naming conventions and rather than displaying 'Player 1' and 'Player 2' on the screen, they would simply put '1UP' and '2UP'.

The term first appearing on pin games in the early 70s. As video games developed the term started being used in multiplayer games, with '1UP' and '2UP' written next to each player's score. Over time, the term was also used to represent collectibles that would increase the player's lives.

But why 'Up'? Most arcade historians believe it was short hand for 'Player 1, step-up', since there was often only room (and indeed controls) for one player at a time.

Monday, 3 January 2011

In the year 20XX

Happy New Year fellow arcade throwbacks and coin-up cohorts, welcome to 2011, a year which-according to pretty much every sci-fi book and film--is THE FUTURE!  However, in games, another year is frequently quoted as being the future and that is 20XX.  Now I'm not exactly sure when 20XX takes place, other than some time between now and 2100, but what I do know is some of the things arcade games have taught me to expect:

According to Irem's vertically scrolling shmup Image Fight, in the year 20XX the moon will explode into four massive meteors, destroying the military bases on it.  This vile act will be perpatrated by aliens from the Boondoggle Galaxy. The bastards!

And it isn't just arcade games.  Perhaps the most famous game set in 20XX is Capcom's Mega Man, but more recently retro platformer Super Meat Boy is also set in that same year.  As fun as these games can be, I'm still a little worried about what it will mean for the average Joe on the street.  From exploding moons to foetuses in giant robot suits, it really doesn't look good.

But that's not going to stop Arcade Throwback from rabbiting on about old coin-op games.  For the new year I want to do more features and more monthly posts, including a new glossary of arcade terms and a look at sequels that somehow slipped under the radar.  All this and more, right here on Aaaarcade Throwback!
MTW