Wednesday, 16 January 2013

Stern factory tour

If you open up an arcade cabinet, you'll find it contains an awful lot of nothing. There's the power supply, the system board, the coin mechs, the monitor and of course all the switches and wiring for the controls, none of which takes up much space. Now, a pinball table, that's a different story. With the exception of the massive monitor, there's everything you get inside an arcade cabinet, plus all the extra wiring for all of the lights, the mechanics for the flippers, bumpers, kick backs, and other moving parts. It's a busy ol' place. If you have any interest in how these beautiful relics of the bygone days of arcades are constructed, then you'll want to check this out.

Stern are one of the very last great pinball manufacturers still making machines, certainly the last one in Chicago, the state that used to be home to Williams, Gottlieb, Midway and Bally. Over Christmas The Verge's Senior Editor, Chris Ziegler, got to tour their Illinois factory and see for himself the work that goes into those buzzing, beeping, pinging machines. As he says in his article, "I learn that each model of Stern's intricate, largely hand-built machines take as much as $1 million and a full year of design, development, and testing before a single unit is boxed up and sent out of the door."

See the full article and gallery here: http://www.theverge.com/2013/1/16/3793274/stern-inside-one-of-the-last-pinball-factories-in-the-world

Or if you just want the gallery, go here: http://www.theverge.com/2013/1/16/3792934/stern-pinball-factory-tour

MTW

Monday, 14 January 2013

Top 10 shoot 'em ups

I've done a few Top 10s over the years, but as I'm winding down Arcade Throwback this year they also give me an opportunity to quickly cover some of my all time favourites from each genre. So here, in no particular order, is Arcade Throwback's Top 10 shoot 'em up of all time.

Galaxian


There's something almost comforting about Galaxian's familiar formula. The game is barely any different from Space Invaders, but in 1979 it was by far the most visually and aurally appealing game in the arcade. That initial ditty still puts a smile on my face today. Compared to Space Invaders, in Galaxian the player is in far more peril from the get go. There's no cover and the aliens start dive-bombing you almost straight away, but who doesn't get a kick out of destroying a flagship and both its escorts when it's millimetres above your ship.

1942


In a genre that is full of crazy over-the-top weapons, enemies and locations, there is something refreshing about 1942's simplicity. There have been many sequels and remakes over the years, but none have quite lived up to the purity of the original. It also started a trend for having shmups based on World War II fighter planes, one of which is in this list.

Fantasy Zone


In a genre full of glinting metal spaceships and gelatinous alien monstrosities, Fantasy Zone's cute and colourful graphics are completely out of place, but that's partly why I like it so much. There are other cute 'em ups (Twin Bee and Parodius for example), but for me, Fantasy Zone stands out because it's also a solid shmup.

Saint Dragon


Jaleco's Saint Dragon is one of a handful of shoot 'em ups to employ a manoeuverable tail into the gameplay, but for me, non did it as well. Careful use of the metal dragon's tail can protect you from all but the fiercest enemy ordinance, but the spray of bullets, leapest metallic panthurs and environment obstacles mean you cannot simply coil yourself up to avoid the flak. This is a great shoot 'em up, which is often overlooked and well overdue a nice, shiny remake.

Blazing Star


The SNK Neo Geo was a wonderful arcade machine, probably best pure sprite-based machine ever made and few games demonstrate this better than Blazing Star. Sequel to the rather poor Pulstar, Blazing Star is busy, beautiful shoot 'em up to behold.

Raiden series


Seibu Kaihatsu's Raiden series is a sublime collection of shoot 'em ups that have survived the death of the arcade and made a happy home for themselves on modern consoles. It's difficult to pick one game in the series over any other, but they all play brilliantly. I just wish that Raiden Fighters Jet compilation for Xbox had made it to the UK.

Radiant Silvergun


When it comes to Treasure's two vertically shoot 'em ups, there's always debate as it which is better, the polarising Ikaruga or the diverse Radiant Silvergun. Personally, I like that RSG gives the player loads of choice about how they deal with each enemy encounter right out of the gate. Add in the colour-coded score bonus system and I can't help thinking it has more game than its younger brother. And thanks to the recent (and brilliant) port to home consoles, it's no longer a mythical game nobody's played. Any shmup fan would be a fool not to pick up.

Akai Katana Shin


Released in arcades in 2010, Akai Katana (as it's known here in the UK) is by far the most recent game in this list. I love pretty much all of CAVE's games, but this probably my favourite. Balancing collecting steel to arm your spirit form and energy to power it up takes thought and plannning, which would seem impossible among the chaos of this bullet hell shooter, but a steady hand and a stiff upper pays incredible dividends. Seeing your patience and care pay off in a shower of giant Gs is one of those pseudo-orgasmic experiences that only a select few games can offer.

Gradius series


I love Gradius, although the first game I played from the series was actually Salamander - also known as Lifeforce. These games are tight, precise shoot 'em ups, with brilliant environmental challenges. Ironically, although I'd struggle to pick a favourite among the original arcade games, my absolutely favourite Gradius game is Gradius V, which is a Playstation 2-only game made by Ikaruga developers Treasure.

R-Type


This is the one, the shoot 'em up that has stayed with me longer than any other. I played it in the arcade, I owned it on my Sega Master System, Commodore Amiga 500, Nintendo Gameboy, Sony PlayStation, Sony PlayStation 2 and now Microsoft Xbox 360, with the sublime R-Type Dimensions compilation.

Honourable mentions

Here are a few other games that almost made it into my top 10:
  • Truxton (Tatsujin)
  • Galaga
  • Ikaruga
  • Batsugun
  • Mars Matrix
  • Progear
  • Tempest
  • Defender
  • Juno First
  • Darius series
MTW

Sunday, 13 January 2013

Wreck-it Ralph games come to life

When I originally saw the trailer for Disney's Wreck-it Ralph, I thought, "Oh wow, that's an old game to suddenly make into a film." Of course, it wasn't, because the Fix-it Felix Jr. game that features in the movie didn't exist before the movie. However, Disney went to extraordinary lengths to make it seem like a real old arcade machine, even going so far as to make a batch of arcade cabinets, complete with battered veneer. They even came up with a fake arcade manufacturer for it - TobiKomi.

Chances are you'll never see an actual Fix-it Felix cabinet, but thankfully you can play the game through your browser on Disney's website. It's a suitably simple, repetitive and addictive little game. Check out the link below:

http://www.disney.co.uk/disney-games/play/wreck-it-ralph

But that's not all, they also made commercials for all three of the fake arcade games that feature in the movie, so along with Felix-it Felix, there's Sugar Rush, a Mario Kart-style cute racing game, supposedly from 1997, and Hero's Duty, a light gun game from 2012 that seems to play like Time Crisis meets Starship Troopers. Check them all out below:




Gotta love the subtle references to inflation and the changing nature of arcades they've slipped into all three commercials.


Wreck-it Ralph is coming to UK cinemas on the 8th February.


Sources:

Wednesday, 2 January 2013

Classic of the Month - TX-1

Developer:Tatsumi
Distributor:Atari
Genre:Racing
Board:2x Intel 8086
Year:1983


Pole Position is an undeniable classic of coin-op gaming, but if you want something more technically impressive from that era, it's hard to find anything to beat Tatsumi's F1 racer TX-1. Distributed by Atari the year after Pole Position, it's not a game everyone remembers, but those that do will instantly recall the panoramic, wrap-around view the game offered the player, which was unlike anything else at the time. Instead of a single monitor, TX-1 had three, which provided an unprecedented view of the track and what was coming towards the player. Corners swept towards you in great, arcs and you could see the opposition jostling for position long before you reached the corner yourself. It made the road feel that much more real. The game also offered branching paths to the finish line, which meant the panoramic view was more than just a gimmick, even if that didn't make a lot of sense in the context of an a Formula 1-style race event.


I talked about Pole Position as a classic in June 2011 and there's no denying that it is the more famous of the two games, but at the time, TX-1 was a much more exciting arcade experience, even if things get lost in the gaps between the monitors.

Capturing live footage of this game is understandably difficult, but this footage taken from MAME gives you a good idea of what made this racer so unique and exciting.

MTW

Happy New Year 2013

Happy New Year coin-op junkies. Hopefully you've all had a good break and the opportunity to play the odd classic or two. This has been the first Christmas for years that I've had to work and although I had the new year off it is also my daughter's birthday, so between the two events my time is well and truly allocated. In fact, we only came back from visiting the in-laws in Scotland a few hours ago.

So what have I got lined up for Arcade Throwback in 2013? Well, I'm expecting it to be a bit of a slower year, as I don't have as much free time in my new job as I used to. As such, I'm replacing the last year's Boss Fight feature with a series of Top 10 favourites from each genre, as a way of quickly talking about some of my favourite games that I've missed over the passed 2½ years. That starts on the 15th. Of course I'll still be doing Classic of the Month, the first of which will appear in about half an hour (give this post a little while to get noticed), along with odd scraps of news and anything else I think might interest my fellow arcade throwbacks.

MTW