Saturday, 30 October 2010

Creepy Classic of the Month-Splatter House

Manufacturer:Namco
Genre:Side-scrolling beat 'em up
Board:Namco System 1
Year:1988


It's Halloween tomorrow, so for this month's classic I thought I would talk about something spooky and what better game to talk about than Namco's controversial beat 'em up, Splatterhouse.  The game was heavily inspired by teen slasher films of the decade, most notably the Friday the 13th series and the plot is as cliched as it gets.  A teenage couple, Rick Taylor and Jennifer Willis, get caught in a fierce storm and take shelter in West Mansion.  Little do they know crazed parapsychologist, Dr West, is rumoured to have used the mansion to perform hideous experiments, earning it the nickname "Splatterhouse".  Once inside, the kids are attacked by demons, Rick is killed and Jennifer is carted off to become the monsters' gruesome plaything.  The game begins with Rick being resurrected in the mansion's dungeon by a Jason Voorhees-style ice hockey mask called the "Terror Mask" or "Hell Mask" (depending on the territory).  As Rick, you must punch, kick, hack and bludgeon your way through the mansion to rescue your GF before it's too late.

That might sound like a perfect excuse for a gory extravaganza, but sadly this month's game does not really
deserve to be called a classic.  The truth is the only reason anybody played Splatterhouse more than a couple of times was because they got off on its pixelated horror. As a beat 'em up, it's pretty dull, but as a Halloween game, it's worth 20p for a bash.


Splatterhouse was remade in 2010 as a 3D action adventure for home consoles - and it was every bit as crass and dull as the original. 

MTW

Wednesday, 20 October 2010

The Remake Debate



Street Fighter II
A couple of weeks ago I discussed whether or not fans of arcade games should use emulators and ROMs to play their favourite classics.  It's one of arcade gamings hottest topics and one where the arguments will continue forever more.  One of the other hot topics is remakes.  Now before I continue, I should point out the differences between ports, remakes and reimaginings.
  • Ports are where the art assets, sound banks and code from one games machine are merged with code written to work with another games machine. 
  • Remakes are where new art, sound and code is used to create to a new game that matches the original as closely as possible.  Often remakes take advantage of more powerful hardware, but where possible the gameplay is left intacted.
  • Reimaginings are neither remakes nor sequels.  They are new games, with not only new art, sound and code, but new ideas about how the game should play.
    Super Street Fighter II Turbo HD Remix
    All three have their pros and cons.  Ports should be identical to the original game, however things often have to be changed to work with the limitations of the target machine, which can render them unplayable.  Remakes should look and play great, however purests may not like to see their favourite games changed in any way.  Reimaginings are the ones most at risk as derision, for exactly the same reasons as movies based on books that change characters and plot elements.  What all this comes down to is the further you stray from the source material, the more likely you are to upset the very people most interested in playing it.

    After Burner II
    Now, you may think I'm against remakes, but quite the opposite.  Xbox Live Arcade and PlayStation
    Network are home to a number of fantastic remakes, which in my opinion not only look and sound great, but serve as wonderful homages to the original.  Some of the best examples include:
    • After Burner: Climax 
    • Arkanoid Live
    • Bionic Commando Rearmed 
    • Final Fight: Double Impact (which contains Final Fight and Magic Sword)
    • Outrun Online Arcade
    • R-Type Dimensions (which contains R-Type and R-Type II) 
    • Super Street Fighter II Turbo HD Remix.
      After Burner Climax
      So next time you are presented with a remake of one of your favourite old games, give it a go, you may even find it gives it a whole new lease of life.
      MTW

      Saturday, 16 October 2010

      Krome closure threatens Game Room future


      Krome Studios, the developers behind Microsoft's underrated Game Room service, are in big financial trouble and have confirmed they will be closing their doors on Monday 18th October.  Krome were once Australia's biggest game developer, responsible for Ty the Tasmanian Devil, several Spyro games, some Star Wars conversions and, most importantly to retro junkies like myself, Microsoft's Game Room.

      Microsoft have not yet confirmed what this means for Game Room, but rumour has it there are still several Game Packs yet to be released (we're up to 10), so even if Krome are the only ones who can produce that stuff (which doesn't sound right to me), Game Room isn't dead just yet.

      Sunday, 3 October 2010

      The Emulation Debate

      To MAME or not to MAME, that is the question. Whether tis nobler in the mind to suffer the slings and arrows of legal persecution or to take arms against a sea of pirates, and by opposing end my arcade gaming, to die having never played Go Go Mr Yamaguchi.  Erm... anyway, emulators have been around for ages and for some, it's only way they've experienced certain classics.  But what is emulation all about and is it legal? Let's dig a little deeper and find out.

      Emulators: Software in disguise

      Emulators are not just programs that play old arcade or console games; their code mimics the functions of a piece of hardware, such as the motherboard from an arcade machine, so that programs written for the emulated hardware can be run on totally different hardware. Generally speaking, in order for an emulator to work well, the hardware it's running on has to be significantly more powerful than the original hardware. This is because it takes time (specifically memory load times and CPU clock cycles) to load and run each command in the emulator. In order to translate the functions of the original hardware to the new hardware, the faster the processor and memory, the quicker this translation can take place and the more smoothly the game will play. Emulating one processor on another is one thing, but the processor running the emulator also has to emulate the graphics chips, sound chips and I/O (input/output) board of the emulated hardware. So, the more complicated the hardware, the longer the translation takes. As such, the quality of the emulation varies. Generally speaking, 8 and 16-bit machines based on Intel 8080 and 8088 processors, the Zilog Z80 processor or Motorola 6500 or 6800 processors can be emulated pretty well. The difficulty comes with 32 and 64-bit machines based on the Motorola 68000 series or MIPS Rx000 series processors from the mid-90s onwards. The result is slow frame-rates, which no amount of power can overcome.

      The most celebrated arcade emulator around is the Multiple Arcade Machine Emulator or MAME for short. As the name suggests, MAME can emulate dozens of different arcade machines, but it's not the only one out there.  There are a number of others that emulate just one or two arcade boards, often resulting in better emulation for those machines. Such emulators include KAWAKS, which emulates Capcom CPS1, CPS2 boards and the SNK Neo Geo and ZiNc, which emulates Sony ZN-1 and ZN-2, Namco System 11/12, and Konami GV/GQ arcade hardware.

       

      Playing from memory

      In order to play games on an emulator, you also need need the data that was stored on the arcade machine's ROM chips.  This information has to be "dumped" into one or more files, usually in a binary format. These collections of binary files are then collectively known as a ROM image. There can be dozens of files required for a single, simple game, all of which need to be correctly named and kept together so that the emulator can load all of the data successfully. Thankfully, modern emulators can often play ROMs as compressed Zip files, so you don't have to worry about losing track of individual binaries.

      =

      What good is power without control?

      Whether or not the graphics and sound can be emulated effectively, games with bespoke control schemes do not translate very well. While games that only used a joystick and buttons work fine, especially if you have something like a Hori EX2 Fighting Stick, and even racing games tend to fair quite well, games with specialised controls, such as rotating joysticks (a la Xybots or Search and Rescue) or games with paddles can be almost unplayable. One such example is the legendary Tron. While the light cycles levels play fine, a typical dual-analogue controller does a terrible job of emulating the paddle needed to aim the turret on the tank battles and Tron's arm in the I/O tower or MCP Cone levels.

      While it is easy to think pinball tables, with their two buttons and a plunger, would be easy to emulate, few pinball emulators do a good job of emulating the pinball table's crucial third control mechanism: nudging the table. There are degrees of both subtlety and force that skilled pinball players just cannot obtain by flicking an analogue stick.



      Insert piece o' eight to play

      It's easy to forget that most arcade games are owned by companies that are still trading and as such they still under copyright protection.  It's also easy to justify downloading and playing games through an emulator, because in many cases there is no other way to play a lot of these games. But none of this matters in the eyes of the law. Just because someone leaves a classic car in a garage and never drives it, doesn't mean you can take it and claim it's the only way you could enjoy such a vehicle. Put simply, emulation is piracy and the recent rise of the HD port, you never know when a company is going to reprise an old franchise.

      So what can an old gamer do?

      The games industry as a whole has reached an exciting point in its life.  Never before have we had so much choice. In the last few years there's been a resurgence of interest in retro gaming and now there are loads of legal emulation services, most notably Microsoft's Game Room for Xbox and PC and the Nintendo Wii's Virtual Arcade, both of which offer games from as little as a couple of quid. Admittedly neither service has an exhaustive range of games, but by purchasing arcade classics  from a legitimate source, you can play safe in the knowledge you have done the right thing.

      MTW