Saturday, 18 January 2014

Classic of the Month - Moon Cresta


Manufacturer:Nichibutsu, Sega/Gremlin and Taito
Developer:Nichibutsu
Genre:Shoot 'em up
Year:1980

When people think about early shoot 'em ups, games like Space Invaders, Galaxians and Galaga naturally come to mind, but there were lots and lots of others out there that were just as good, if not even a little bit better than [some of] those seminal games. For my money, Moon Cresta is one such game. If you haven't played it, at first glance you could be forgiven for thinking it's a Galaga knock off, with its looping formations of alien space ships and ability to team up your fighters for increased fire power, but it actually precedes Namco's classic by a year (or there abouts).

The game begins with a big, Flash Gordon-esque rocket emerging from the bottom of the screen. The tip of which detaches and is revealed to be your fighter - the rest of the ship returns to the bottom of the screen. For the first few rounds the player is faced by what appears to be just four aliens, but on shooting any one of them you discover they split in half and continue to dive bomb you. And tricky buggers they are too, looping and diving in very erratic patterns. The next couple of rounds are your typical looping swarms and everything appears to be quite mundane. However, clearing these two rounds leads to the bonus round, where you get the opportunity to dock with the middle section (or stage as the game calls it) of the big ship from the beginning. Succeed and for the next couple of rounds you have a three-way shot. As you'd expect, things get tougher to meet your new found fire power. If that wasn't enough, the next round throws fast and vast asteroids at you, which come careering down the screen at sharp angles. It's possible to survive this round just by avoiding the space rocks, but what self-respecting arcade gamer would do that when there are points to be earned for risking death to destroy them? After the asteroids is another ship-docking bonus round, with the third stage of the big ship now becoming available. Dock successfully and you have a third-tier monster capable of firing 5 missiles. Sounds great, but in truth you're now a considerably bigger target for the kamikaze aliens.

Dying in Moon Cresta has some interesting effects. Firstly, the three stages of the space ship are also your lives, so blow up the first stage and you are given the duel missile second stage to use, and so on. When you've grouped up two or more stages, when you are shot any one of the three stages can be destroyed, so it's possible to end up with just the bottom two stages or even the the top and bottom stages. All of which somehow made dying more interesting that just being given an extra life.

Another slightly unusual thing about this game is that there were variations produced by Nichibutsu, Taito Sega and Gremlin, each with slightly different rules sets and attack formations. These, according to Wikipedia, were the differences:

Taito Moon Cresta


  • Wave 1+2 Eyes hover until several are shot.
  • Birds 5+6 Birds are never invisble.
  • Wave 9+10 Arrow Ships start with 1 flying downwards on first round and increase by 1 each round i.e. second time round there are 2 etc. until all 10 fly down at once.
  • Aliens slow down in waves 1-4 if player killed.
  • Free game at 30000.
  • Arrow Ships fly faster at end of wave 4 plus from then on last alien flies faster i.e. round 5.
  • Similar to Taito is Fantazia with different Sprite colours.

Sega/Gremlin Moon Cresta


  • Wave 1+2 Eyes do not hover.
  • Aliens speed up on 3rd round.
  • 2 Arrow Ships drop on first round.
  • No invisible Birds.
  • Aliens do not slow down in waves 1-4 if player killed.
  • Free game 30000.

Centuri Eagle Moon Cresta Clone

Different sprites used throughout but essentially the same as Taito version except aliens speed up on 6th round.

Nichibutsu Moon Cresta


  • As Gremlin plus: Last Eye on waves 1-4 moves differently
  • Last Bird is invisible Wave 9+10 Arrow Ships start with 3 flying downwards on first round and increase by 1 each round i.e. second time round there are 4 etc. until all 10 fly down at once.
  • Arrow Ships fly faster at end of wave 3 plus from then on last alien flies faster i.e. round 4.

Super Moon Cresta

Same as Taito revision only aliens fire 1 bullet with increasing speed each wave plus player ships shoot faster.

The game got a sequel called Terra Cresta, which played more like Xevious and incorporated the original's stage docking as mid-level power ups. The video below from MamePlayer is of the Nichibutsu version and shows the first cycle of levels.



MTW

Wednesday, 1 January 2014

MMXIV

Happy New Year, arcade fans. This is a pre-programmed post, as it's my daughter's birthday today. Happy birthay, Chick Pea!

2013 was a great year for this blog. My Twitter follower count shot up, thanks to some careful use of hash tags, my Worth a Look feature allowed me to talk about lots of modern games with retro vibes and I managed to tell you all about 120 of my favourite arcade games, thanks to my Top 10 feature.

So what have I got planned for 2014? Not much, I'm afraid to say. This year is shaping up to be crazy at work, plus I'm in the middle of a major personal project which sadly has to take precedence over blogging about old arcade games. I will still be putting up posts, just nothing routine (not even Classics of the Month, although I my do one for the road). But the great thing about writing a retro blog is I rarely have to worry about specific dates and deadlines.

So I hope you all have a great year and if you got an Xbox One or a PS4 for Christmas, take a moment to find something retro to play and don't forget how important those early games still are today.

Bye for now

MTW

Sunday, 15 December 2013

Top 10 licenced games

It's nearly Christmas, the decorations have been adorning shops since Halloween, the cheesy songs are playing on the radio and everywhere you look there are adverts for toys, gadgets, chocolates, booze, food, DVDs, books, games, you name it. With this in mind, I thought I'd end my run of top 10s genres with licensed games.

Video games have been part of the merchandise for TV shows, movies and toys for a long, long time. These days the term "licensed game" is generally regarded with derision, but once upon a time that wasn't always the case and there were plenty of classic arcade games that were also nothing more than merchandise for something else. Sticking to my rule of one game per franchise (sorry, Marvel), here is my top 10:

Star Wars


Let's start the show with a show stopper! Released in 1980 (the same year as the best Star Wars movie of all), this vector graphics X-Wing simulator set the tone for decades of Star Wars games to come. Despite the psychedelically-coloured graphics, the cabinet, the yoke controls and a samples from the movie meant this was as evocative as any games based on the classic franchise could hope to be. It's probably one of the most highly regarded arcade games of all time, let alone licensed ones.

RoboCop 2


Movie trailers are such delicious teases. I remember when the trailers for RoboCop 2 came out and thinking the antagonist robot, Kane, looked awesome. I can remember recording Film '90 just so I could replay the snippets of RoboCop battling Kane. My 15 year-old self was dizzy with excitement to see the film and sadly I had to wait for several years.

Data East had made an arcade game for the first RoboCop film, but where as that film was superior to its sequel, the sequel to the game was much better. From the gorgeous, sharp graphics to the novel little set pieces (such as forcing the truck back against a wall to crush it, as pictured above), this game let the player re-enact loads of key elements of RoboCop. At times, as a video game character he felt a little stiff, but the ability to shoot in a different direction to the one you were moving in (there was a button to shoot left and one to shoot right) did compensate for his rigidity some what.

WWF Super Stars


"I am a real American, doo doo doo dar dum dee doo dar." Sorry, where was I, oh yeah, WWF Super Stars hit the arcades at the same time as I first discovered "American wrestling". Although this game had a limited roster it did at least feature venerable favourites of the era Hulk Hogan, Randy "Macho Man" Savage, "Hacksaw" Jim Duggan, Ultimate Warrior and Big Boss Man (a favourite of mine at the time) among others. The game features lots of hallmark moves and the context-sensitive controls mean that with just two buttons and a joystick, each wrestler has a pretty good repertoire. The controls were a bit woolly to be honest, but this was as much a game of atmosphere as anything else and it captured the over-the-top action of 80s wrestling brilliantly. And given I only got to see wrestling when I went to a friend's house who had satellite TV, this game formed a major part of my childhood wrestling fanaticism.

Aliens


Man alive were there some great movies in the 80s and one of the best was James Cameron's Aliens. There were a number of arcade games made out of the franchise, but this (as far as I know) was the first. You take control of Ripley (with player 2 controlling who I can only assume was Hicks) as they try to rescue Newt from the alien infestation on LV426. There are one or two suspect aliens in this game, which I don't believe ever appeared in any of the movies, including weird bat creatures and mutants, but it's still a blast.

Dungeons & Dragons: Shadow Over Mystara


Capcom made a shed load of side scrolling beat 'em ups in the 90s, though few managed to better their classic Final Fight. However, this D&D brawler's use of simple RPG mechanics, including an inventory (something that was very rare in arcade games), makes it stand out from the pack. Of course it has all the staples of the genre: elves, dwarves, wizards, rangers, paladins, you name it. And all wrapped in a lovely bit of hack 'n' slash action. This game is now available of XBLA and PSN as part of a double-pack with its predecessor, Tower of Doom, both of which are great.

Indiana Jones and the Temple of Doom


Talking of classic 80s movies, the original Indiana Jones trilogy might be my favourite 80s trilogy; there isn't a dud in the pack. Many people say Temple of Doom was a let down, but the film's cheesy morbidity delighted me as a kid ("Ahh, chilled monkey brains!") and the mine cart chase was superb. As with some other movies in this list, I played the game long before seeing the film. The Temple of Doom game was in the arcade at the Old Hall, so I played it a LOT. There's not a lot to the game and if you aren't bothered about high scores you can always play it in easy mode and get a feel for the whole thing in just a few minutes, but in that short time you do get to play through many of the movies most memorable sequences, including the mine cart chase and the fight over the lava pit.

The Simpsons


There is a pattern to this list of games. WWF, Simpsons, D&D, Indiana Jones and Tron (see below) are all franchises I knew about because of the games as much (or something rather than) the source material. I didn't get to watch Simpson's until the late 90s, when my parents finally got cable TV, but because of this game I knew precisely who Homer, Marge, Bart, Lisa and Maggie were. The game itself was a madcap brawler, with each member of the family sporting their own special (and canonically accurate) moves. Marge's use of a vacuum cleaner could be seen as sexist, but it was funny to see one used (quite literally) in anger.

X-Men: Children of Atom


Here we are again, Capcom churning out loads of versions of basically the same game. Over the years they've made loads of Marvel-themed fighting games, primarily ones incorporating either Street Fighter characters or other Capcom characters. However, I prefer the purity of this super hero-only instalment, even if the roster of fighters is much reduced from the other games.

Teenage Mutant Ninja Turtles


What boy in the late-80s and early 90s didn't love the Teenage Mutant Ninja Turtles (or Teenage Mutant Hero Turtles, as they were known here in the UK)? I never read the comic, but I watched the cartoon and loved it. However, it was decidedly lacking in actual ninja action, with the turtles usually dispatching Shredder's foot soldiers with a bowl of spaghetti or a rubbish bin. So when the game let you wield each turtle's signature weapon (katana, bo staff, sai and nunchuks), what fan wouldn't lap it up?

Tron


This is an important game for me, because although I had played video games before it was this game, above all others, that made me fall in love with arcade gaming. It was so futuristic, with its neon paint and glowing pistol-grip joystick. In an arcade with a black light (which in my opinion is an essential piece of equipment for any arcade) this cabinet was stunning to behold.

It's 30 years since I first played this game and sadly its bespoke controls do not map to modern controllers very well at all. Whether it's on MAME or on XBLA, there is no good version to play, other than the original. As much as I love Street Fighter, if I had to have just one arcade machine, it would be Tron cabinet.

And that's it, all of the top 10 games by genre. I probably won't publish anything else this side of Christmas, so until next time, Merry Christ and a Happy New Year.

MTW

Sunday, 1 December 2013

Classic of the Month - Warlords


Manufacturer:Atari
Developer:Atari
Genre:Puzzle
Year:1980

Atari's Pong inspired lots of clones and spin offs, most notably Atari's own Breakout, which went on to become almost a genre in its own right. One of Atari's other variations on the same basic concept was Warlords. The game combined Breakout's block breaking with the four-player action of the rare 4-player Pong follow up Quadrapong and dressed it all up in a medieval theme. The idea is simple, you take control of a shield and have to protect your castle walls (I'll avoid saying rampart for obvious reasons) from a fireball, which is kindly donated by a dragon at the start of the game. When you deflect the fire ball it cascades around the screen and will hopefully take down one of your opponents' walls, unless they deflect or even capture it, in which case be prepared to defend yourself. Once a gap has been made in a castle wall, the warlord inside is exposed. If a fire ball hits a warlord it's game over, however there's no reason why a skilled player couldn't indefinitely defend a warlord with no castle walls - although a skilled player probably wouldn't end up in that situation in the first place.

The machines came in upright and cocktail form factors. The upright version supported up to 2 human players and actually used a mirror with overlays to give the otherwise basic black and white graphics a colourful and detailed look. However, the cocktail version (pictured right) is the one you want. It used simple colour graphics rather than the overlays, but it supported 4 players, each with their own corner of the machine. And Warlords is one of those games that gets exponentially better with more players. It's a great party game, especially if you decide to play in teams, as it's really hard not to accidentally bat the fire ball at your team mate. Warning though, many expletives may be uttered during the course of a game of Warlords, so those of you who are sensitive to curse words should bear this in mind.

The game also uses paddle controls, so it's another classic that does not play well on MAME. Not that you should be using an emulator to play any games and in the case of Warlords it was re-released a couple of years ago on Xbox Live Arcade and PlayStation Network with updated graphics and comical goblin characters running around the battlefield. Despite that, here is someone playing it via MAME and doing a hell of a lot better against the CPU than I ever could.


(UPDMTWE: 8:05, 02/12/2013) Turns out there were two versions of Warlords on XBLA and PSN. The first was one of the many Atari updates by Stainless Games, it included both the original 4-player game and a graphically enhanced version, with a future sport sort of vibe. The other was more of a remake, which really played up the medieval fantasy theme, complete with goblin minions and dragon riders, all beautifully rendered by a modern graphics engine. It also added new game modes, including a one-on-one versions of the game. Of the two, only the Stainless update is still available (and it's this version my kids and I have been playing for this article). Shame, because the remake looked really cool in the trailers back in 2011.
MTW

Friday, 29 November 2013

Love letter to a generation

I want to talk about what I genuinely believe has been the greatest generation of gaming there has ever been - and no, this is not another overwrote trip down Memory Lane where I harp on about arcades. This article is about the last generation of games machines, the generation which, with the release of the PlayStation 4 and Xbox One this month, is finally entering retirement.

While I'm far from the oldest gamer around, at 38 I am still an old gamer. I'm old enough to remember the halcyon days of the 8-bit generation, the dawn of 16-bit generation and the sense of wonder that came with the first polygonal graphics. I started out on an old Pong clone, which featured two paddle controllers, five game modes and that's it! I "progressed" from that to an Atari 2600, then an Acorn Electron, then a Sega Master System, then a Commodore Amiga, then on to a PlayStation, an N64, a PC (with all the upgrading jiggery-pokery that goes with PC gaming), a Dreamcast, a PlayStation 2 and a GameCube combo, and I currently own a Wii and Xbox 360, with a smattering of PC gaming via Steam. I've owned GameBoys of all generations, as well as a Neo Geo Pocket and now get my mobile gaming kicks on my Sony Xperia phone. I was there when arcades ruled gaming and I rue the fact I did not realise they were fading into obsolescence until it was too late. I spent a number of years working in the industry for one of the UK's oldest developers, only to see them falter and fold under the mounting development costs of the last generation. What I'm saying is, when it comes to gaming, I've pretty much seen it all. So believe me when I say this past generation, the generation of the online console, DLC, motion gaming and indy games, has been the greatest generation in gaming history. Let's have a look at what's been going on since launch of the first last gen console.

Ex-Box

In 2001 Microsoft entered the console market with the Xbox, a vast black leviathan of a games machine with an equally vast controller, nicknamed "The Duke". The console was moderately successful, with Halo proving to be one of the most important games of the whole generation, but the Xbox was no where near as popular as its main rival, the PlayStation 2. Nonetheless, I think we were all surprised when Microsoft promptly replaced it, a mere 4 years later. That replacement was the Xbox 360, followed a year later by Sony's new console, the predictably named PlayStation 3. Little did anyone realise at the time just how different things were going to be this time around.

The first Xbox, not to be confused with the Xbox One.

High definition and online gaming

The mid-2000s saw the popularisation of two technologies that were crucial for getting the most out of the 360 and PS3: HDTVs and broadband internet. Suddenly, home consoles could offer the kind of high quality visuals and intense online competitive play which had previously been the preserve of PC gaming only. Both consoles had their fair share of brilliant online games, such as Forza 2 and Gears of War on the 360 and Killzone 2 and Resistance: Fall of Man on PS3, but it was a game that was available on both systems that really elevated online console gaming. That game, if you hadn't guessed, was Infinity Ward's sublime, Call of Duty 4: Modern Warfare. From the moment we saw the ghilly suit and perks trailers, we knew this was going to be great, but we had no idea it would pretty much take over the gaming world, with people who might otherwise not even call themselves gamers buying consoles and playing nothing but Call of Duty.

Call of Duty 4: Modern Warfare was probably the most important
game of the generation.
But online gaming didn't just mean multiplayer, it also offered companies the opportunity to flog us Downloadable Content, or DLC for short. Some of this stuff genuinely added to the gaming experience, things like additional level packs, weapons and vehicles, but some of it was trash (the horse armour for Elder Scroll IV: Oblivion epitomised this kind of virtual racketeering)! It also allowed companies to push patches for their games, which lead to the unfortunate situation where games would ship needing to be patched right out of the box. The other controversial thing online consoles allowed companies to do was charge for content that was actually shipped on the disc . This had people incensed, although the idea of licensed software was not anything new, it was just new to video games; operating systems and software suites have been doing the same thing for years.

Motion gaming explosion

While Microsoft and Sony were winning over hardcore gamers, Nintendo, in a way that only Nintendo could pull off, won over non-gamers with something completely different. Technologically, the Wii console was years behind the 360 and PS3, but its use of motion based gaming as the central control method opened up the hobby to millions of people, from young children to mothers looking to do some exercise to old folks who had never previously even used a computer. For many people, the only games they needed on the Wii were Wii Sports, which was bundled with the console, and Wii Fit, complete with its high tech scales known as the balance board. Nonetheless, the console went on to ship over 100 million units - more than either of its HD rivals.

PlayStation Move is probably the best motion controller of them all.
Of course Microsoft or Sony could not allow Nintendo to corner such a significant part of the market and so in 2010 Sony launched their own version of the Wii-mote called the PlayStation Move and Microsoft launched their controller-free answer, the Kinect sensor. Neither proved to be as popular as Nintendo's console and for many hardcore console gamers these devices were an affront to everything the 360 and PS3 stood for.

Rise of the indies

Something else significant happened during the last generation. In stark contrast to the rising budgets and increasingly cinematic feel of games such as Uncharted, Heavy Rain and Mass Effect, small and independent studios started to attract the attention of the gaming press. Figures such as Jonathan Blow, Phil Fish and Markus "Notch" Persson created imaginative, alternative games that formed the foundation for the indie dev scene (which was also the former name and focus of this very blog). With the success of Minecraft and rave reviews Braid received, small developers started springing up everywhere. And thanks to the popularity of iPhones and Android phones, these developers found audiences everywhere.

These days I don't have much time to play games and so I love all the little gems that are out there. The other thing about the indie dev scene is that they tend to make games with a retro aesthetic. For many this was done to cut costs, but it soon became fashionable and despite the HD capabilities of the modern consoles, it was no longer a crime to show your pixels.


(Clockwise from top-left): Minecraft, Braid, Fez and Super Meat Boy,
four of the most influential indie games over the past 5 years.

More than just a games machine

Just as mobile phones have become smart phones, with more power than most PCs had back in 2005, so too have consoles grown to become more than just games machines. These days people are just as likely to use their consoles to play DVDs and Blu-Rays or use one of the many media streaming services, such as Netflix or the BBC iPlayer to stream movies, TV series and even live events! I actually have friends who only use their consoles for this, because they can do such a good job of it (especially the PS3). 

Who needs Sky or Virgin Media?

My highlights

I wouldn't be writing this article if I didn't have lots of highlights, some of which I have spoken about already in So you don't like modern games? Aside from what I talked about in that article, other highlights have included the rise of the indie scene, with many of my favourite games costing less that £15 quid. Fez is such a beautiful, ingenious game that it makes me feel sad for people who don't play games. I've also loved the renewed popularity of pinball, thanks to Zen Studios and Far Sight Studios. I own versions of their tables on my phone, my PC (via Steam) and my 360 and I'm constantly dabbling with them. Other highlights have been little things like cable-free controllers (once I wised up and bought a load of rechargeable AAs). But if I had to pick just one franchise that has thrilled and enthralled me the most, it would be Bioware's Mass Effect. For me this series encapsulates everything that was great about this generation.



I've probably thrown myself harder into this generation than any other during my adult life, but despite that there are a number of big gaps in my gaming career over the past 8 years. Most notably, I've not played any of the Assassin's Creed games. I thought the original looked great, but it came out in 2007, same as COD4, Mass Effect, Portal, Guitar Hero III, Super Mario Galaxy and Uncharted, so something had to give. And because I no longer own a PS3, I haven't had the chance to play Last of Us, a stunning example of just how powerful and progressive modern games have become.

The new generation

I'm not one for early adoption, not least because early games are often poor, but also because I take a long time to get through games; I still have a considerable stack of 360 and Wii games to finish. Deciding which console to buy is always tricky. Last time around the decision was made for me, because I won my 360 in a competition and my Wii came with a phone contract. I did briefly own a PS3, but at the time there were not many exclusive games and Sony's online services did not compare well to Microsoft's, so I sold it (sorry, Sony fans). 

In some ways, as games machines get closer to one another, as the PS4 and Xbox One undoubtedly are, it actually gets harder to decide. Back in the days of the MegaDrive vs SNES, both machines had loads of exclusives, so which ever you chose you were going to get a pretty distinct experience, but the Xbox One and PS4 will only have a handful of exclusives, with only a few games on either machine to sway your decision one way or the other. I really like the look of the Xbox One and of all the next gen games I've seen Titanfall interests me the most, but... after 6 years of intensive gaming on the Microsoft machine, I fancy a change of scenery, so I'm being pulled towards the PS4. However, there is a new player coming next year, one who's service I already use and like a lot more than either Sony's or Microsoft's, so who knows.


One thing's for sure: I've been gaming for over 30 years and with how busy I am at work, it's about the only hobby I have left, so whatever happens, I'm not going to quit now.
MTW


Monday, 18 November 2013

Top 10 light gun games

Games and guns, it's like an unfortunate match made in heaven. These days there are anxious parents, politicians and religious groups worried that 11 year-olds who play Call of Duty will one day gun down their class mates, whilst simultaneously overlooking facts like 11 year-olds shouldn't be given access to Call of Duty, America's gun laws are way too lax or truly disturbed people need little reason to commit acts atrocity. Anyway, I'm getting a little off topic here. This month's top 10 is light gun games, one of the few types of game you're still likely to see in an arcade, which is ironic, as it's up there with pinball games as one of the very oldest forms of arcade entertainment, going back to the 1930s. This bunch are all a lot more modern than that though.

Operation Wolf/Operation Thunderbolt


Despite the fact light gun games have been arcades for decades before video games entered the amusement industry, for most arcade throwbacks the granddaddies of the genre are Operation Wolf and its sequel Operation Thunderbolt. At the time, Arnold Swartzeneggar was one of the biggest action heroes around and was synonymous with the Uzi 9mm, so getting to hold the replica on the cabinet was a thrill in itself.

Mad Dog McCree


Full Motion Video (FMV) in video games never fails to be cheesy, even when people have tried to use it seriously, but when it's used knowingly, as with American Laser Games' 1990 Western, Mad Dog McCree it's even more fun. The hammy acting, the distinct lack of any actual gun shot wounds and every Cowboy cliché under the sun, it's all here.  This game is now available on Wii, so you can still enjoy the cheese today.

Virtua Cop


The Sega Model 2 arcade system powered some great examples of the 90s polygon insurgence, which saw more and more video games move away from sprites in favour of 3D models. The Virtua series is worthy of an article all of its own, with Sega attaching the name to everything from sports games and driving simulators, to beat 'em ups and law enforcement. Virtua Cop pre-dates Namco's Time Crisis by a year and like many of the Virtua games tried to be more serious and realistic. Whatever, it was still great fun.


Terminator 2: Judgement Day


Back in the early 90s, Terminator 2 was a cultural phenomenon. Arnie being suitably robotic, Linda Hamilton butching up, but somehow still managing to be sexy, a Guns 'n' Roses sound track that rocked the cinema and the best CG we'd ever seen. Translate this to the arcade and of course we get a light gun game. This shooting gallery of mechanical mayhem may not have looked as good as Robert Patrick's liquid metal T-1000, but who wouldn't want to fill one of those cyborg monsters full of hot digital lead?

Ninja Assault


Ninja's are fast, agile, deadly assassins, employing shadows and camouflage to move through the night unnoticed, so when you think about it, the best way to deal with such a deadly foe is probably to blow them away with a machine gun. I never really understood the disparity between your weapons and the attackers, but it was a blast nonetheless.

Point Blank


So far this list has been full of soldiers, criminals and killer robots, so let's change gear and talk about one of the cuteness, craziest light gun games of all time, Namco's Point Blank. Instead of a cheesy story as with all the other games in this list, Point Blank was technically a mini-game collection, where the player could chose what stage they wanted to play next and no single stage took more than a 30 seconds to a minute to complete. The game used similar guns to Time Crisis, so you got that same great recoil action and in context with the game's visuals, the pink and cyan guns made a lot more sense than with Time Crisis.

Ghost Squad


Nothing Sega's Ghost Squad does is particularly original, in fact it employs every wrote trick and set piece in the book, but there's something about the way it brings all these familiar elements together that makes it a joy to play. It's like a really good cover band, who, despite playing another band's music, still manage to rock the house. This is a game I first discovered on the Wii and it demonstrates Nintendo's uber-popular console is a great platform for light gun action.

Police 911


Taking of motion gaming, before Microsoft's Kinect camera or even Sony's EyeToy camera, Konami's Police 911 used a similar system way back in 2000 to give players the opportunity to dodge digital bullets for real. It worked surprisingly well and made for one of the most energetic arcade experiences outside of Dance Dance Revolution or Final Furlong. As the image above shows though, as with all motion gaming, it required good amount of space for players to fling themselves around.

Silent Scope


Now we're taking serious action. Silent Scope wasn't about flicking the trigger as fast as possible, instead it was about patience and accuracy as you played the part of a sniper. In another brilliant innovation by Konami, the scope on the gun didn't actually magnify the the screen in front of you. Instead it contained a 2nd, mini screen, which rendered your target separately. This provided a crystal clear view of the action (not obscured by the sights rendered on the main screen), whilst still having the main screen for you to do your spotting. The gun was great to hold and required the player to really shunt themselves around to get the best angles. Brilliant stuff.

Time Crisis series


As a self-confessed arcade aficionado, it's easy to think I need to pluck some oft-forgotten treasure to top a list like this, but the truth is sometimes the most popular games are popular for a very good reason. Such as it is with Namco's Time Crisis. It's a former classic here on Arcade Throwback and who would argue with its status as one of the greatest, if not the great light gun game ever. Aside from the great gameplay, Time Crisis's double whammy of the recoil on the gun and the pedal to take cover and reload put it well ahead of the competition. Each new instalment added features that elevated the series even further, with co-op coming in the first sequel and different weapons in the second. It's a game any arcade nut would want in their private collection.

MTW

Saturday, 16 November 2013

Worth a Look - November 2013

Wow, I've been so busy at work this past few months that it's been ages since I did a Worth a Look compilation. Let's have a catch up in time for Xmo.

RESOGUN

Developer:Housemarque
Publisher:Sony Computer Entertainment
Platforms:PS4 PSN
Price:Free on PS Plus
Demo available:Unknown

Oooh, the first next gen game to make this list. It says a lot about where the industry is these days that a game as so obviously retro as RESOGUN is one of the most talked about launch games on the PS4. I could not have imagined a Defender clone getting so much attention when the PS3, PS2 or even the PS1 launched. I'm not arguing, it looks great. The next gen consoles have not launched here in the UK yet and I'm not one for early adoption, but after the love affair I had with my Xbox 360, I rather fancy a PS4 this time and this would definitely be the first game I'd get (plus it's free to PlayStation Plus members, which is cool if you're into that sort of thing).


More info: http://us.playstation.com/ps4/games/resogun-ps4.html

Pinball Arcade

Developer:Far Sight Studios
Publisher:Far Sight Studios
Platforms:Steam (also Android/iOS and PSN
Price:Platform dependant
Demo available:Yes with Tales of Arabian Nights provided for free

I went a bit pinball crazy this summer, thanks to a combination of getting a phone that could finally play Zen Pinball and Pinball Arcade and having little time for anything other than mobile gaming. However, as good as video pinball is on a smart phone, the small screen means many of the details of the table are diminished. Now the greatest pinball simulator ever is available on PC via Steam. What's more, all 39 tables are available right out of the gate. If, like me, you really didn't play enough of these classic tables when they were in the arcade, there is absolutely no reason not to get this game. In the download not only do you get demos of all the tables, but you get the brilliant Tales of Arabian Nights for free. So get it - now! Not, not now, after you've read the rest of this article, then you can go.

There is no PC launch trailer so to speak, so here's the trailer for the latest two tables.


More info: http://www.pinballarcade.com/

Lawless

Developer:Eight Pixels Square
Publisher:DeNA
Platforms:iOS
Price:Free to play
Demo available:N/A

In the interest of full disclosure I'll come right out and admit this game was developed by a team of my former colleagues, but even if that wasn't the case the Lawless's Time Crisis-esque gameplay would still make it worthy of a look. Set in LA in the 90s, the game throws together every goofy cop show trope ever. You take control of a professional criminal, trying to climb the greasy ladder of the criminal underworld by... well... blasting everything. The game isn't out yet, but when it's free to play, you might as well give it a go when it does appear.


More info: http://lawlessgame.com/

PixelJunk Shooter

Developer:Q Games
Publisher:Q Games
Platforms:Steam/PS3 PSN
Price:£6.99
Demo available:No

Originally released for the PS3 about 3 years ago, Q Games' wonderful twin stick shooter is definitely a thinking man's shump and is now available on PC via Steam. As you explore vast caves trying to rescue miners, you find you can manipulate various substances in the environment. Blast open an underground reservoir and let the water hit a lava pool below and you'll create new land, fly past the magnetic goo and it will be attracted to your ship - or repelled if you have the right power up. The game is ingenious and also gorgeous to behold, with clean, pastel visuals and a corking sound track to go with it.


More info: http://pixeljunk.jp/library/Shooter/

Dragon's Crown

Developer:Vanillaware
Publisher:Atlus/NIS
Platforms:Vita/PS3 PSN
Price:Around £30
Demo available:No

If you still have a soft spot for classic side scrolling fantasy brawlers, such as Shadow of Mystara, Black Tiger and (of course) Golden Axe, then Dragon's Crown will be right up your street. It's the same set up as all of these games, choose a hero (yes, there's a dwarf, yes there's a knight, yes there's an elf and a wizard and an Amazon, all of core fantasy archetypes are covered) and hack, slash and abracadabra your way through forests, caves, castles and dungeons. The game features a pretty decent skill tree to unlock more powers as you level up and generally pushes all of the right action RPG buttons. Its hand painted artwork is fantastic, but also somewhat controversial, as this features some of the most blatant sexualisation of women since Dead or Alive. Armour is scant and bosoms doth heave to the point of ridiculousness. So ridiculous in fact, that in this day and age of Miley Cyrus appearing naked on a wrecking ball in the video of the same name, I doubt even 12 year-old boys would think much about the pixellated flesh on display in this game. Nonetheless, it's needless and for many it has already detracted from what is otherwise a pretty decent hack 'n' slash game.


More info: http://www.atlus.com/dragonscrown/home.html (age check required)
MTW