Badland
Developer: | Frog Mind Games |
Publisher: | Frog Mind Games |
Platforms: | iOS |
Price: | Around £3 |
Demo available: | Unknown |
Five years ago, indie game scene was ignited by the release of Jonathan Blow's cerebral platformer Braid. The game started in silhouette, before revealing its lush, oil-painting aesthetic. A few years later, Play Dead Studios released an all silhouette game, Limbo and since then there has been a deluge of (mainly indie) games using the same look. Enter Frog Mind's Badland on iPad and iPhone, a single touch puzzle-platformer where the objective is to get one or moe shadowy fur balls through a fast moving, trap-filled world to the exit tunnel at the end. With power-ups to change the size, shape and physical properties of the fur balls (like making them sticky), it's impressive that Frog Mind has managed to squeeze so many mechanics into a game that only needs one "button".
In the interest of full disclosure, I have to admit I haven't played this yet (I don't own an iOS platform), but from the reviews I've seen, it looks and sounds great. Don't take my word for it, here's AppSpy's review:
Injustice: Gods Among Us
Developer: | NeverRealm Studios |
Publisher: | WB Games |
Platforms: | PlayStation 3, Xbox 360, Wii U |
Price: | Around $40 |
Demo available: | Yes/No |
I don't know much about comic books, in fact before my little boy started watching the Avengers and Batman: The Bold and the Brave cartoons, I couldn't have told you which super heroes were Marvel and which were DC. What I do know is that after Midway went belly up in 2009, Ed Boon became the creative director of NeverRealm Studios, who developed the 2011 Mortal Kombat game. Now they're giving a host of DC super heroes the NeverRealm treatment with Injustice, a 2D fighting game which wears its Mortal Kombat heritage in plain view on its sleeve. It's more than a MK game with DC characters, it has plenty of its own mechanics, as well as borrowing a few from other games. Along with over the top super that look more like a summon from Final Fantasy, it also features transitional stages (a la Dead or Alive) and interactive backgrounds that can be used to attack your opponent. Fighting games fans are sure to enjoy this one.
Sacred Citadel
Developer: | Southend |
Publisher: | Deep Silver |
Platforms: | XBLA/PS3/PC |
Price: | Around £12.99 |
Demo available: | Yes |
While I'm not familiar with the Sacred RPGs, I understand that this spin off is nothing like them and instead plays more like Sega's classic Golden Axe. The game's story is as cliché has they come, as is the choice of a warrior, ranger, mage or shaman, but there's something about its blend of hack 'n' slash and RPG that I find appealing. It has a pleasing, water-colour aesthetic and music that is bound to remind you of some classic arcade games. It isn't getting amazing reviews, but if you fancy something akin to Golden Axe that you can play with your mates over the internet, then for £10 you can probably get a decent couple of hours entertainment out of Sacred Citadel.
MTW