Wednesday, 29 September 2010

Classic of the Month - Dig Dug

Manufacturer:Namco
Genre:Maze
Board:Namco Galaga
Year:1982

I have a confession to make, I didn't play Dig Dug until I got it as part of the Namco Arcade Museum for the GameBoy Advance, back in 2003.  When I first played it, I wrote it off as a Mr Do clone and didn't go back to it for years.  I know, I know, as an arcade fanatic, I should be ashamed of myself, but we all make mistakes.  I have since played it on Xbox Live Arcade and a Namco Plug 'n' Play TV system and realised that there was a lot more to the game than first meets the eye.

The basic gameplay is simple enough.  As Dig Dug, you have to tunnel through 255 screens, killing the Pookas (the red blobs in scuba goggles) and Fygars (the fire breathing dragons) that dwell underground.  There are two ways to kill these creatures: by tunneling under rocks and letting them drop on the monsters heads or by sticking them with a harpoon pump thing and inflating them until they pop.  That all sounds simple enough, but Dig Dug has a number of unique gameplay tropes.  First, Dig Dug can walk through partially inflated enemies.  Since it takes a few seconds to make them pop, partially inflating them can buy you the time and distance to finish them off safely.  Secondly, there are lots of different score attack mechanisms built into the game.  First, rock kills score more than pump kills.  Secondly, the depth at which an enemy is killed increases your score, hence the yellow, orange the red banding to the levels.  Finally, the points you score from killing a Fygar depends on your position - facing them scores more than attacking from above or behind.  All this means that if you are a highscore junky, Dig Dug can be a seriously competitive game.

In 1985 Namco released a sequel, predictably called Dig Dug II.  Back them most sequels were simply more of the same, but Dig Dug II tried to be different, shifting perspective to a top-down view.  Now when you dug down, large sections of the landscape collapsed into the sea.  Sadly, it wasn't as much fun as the original. 



MTW

Saturday, 11 September 2010

Dreaming of the 90s

A couple of months ago I posted an article called 'Dreaming of the 80s', which were undeniably the years when my love of arcades (and gaming as a whole) were formed. However, my love affair with arcades did not end there. No, hanging around in arcades, the 90s was just as important a decade as the previous. So to complete my arcade gaming history, let's head back to the decade of Madchester, raves, Britpop, alcopops, the Spice Girls, the internet coming to the masses and George Lucas's screwing up Star Wars, the decade that also saw me go from school boy to working man.

Turn of the decade

My arcade gaming in the 1980s was limited to the Old Hall and the arcades along Yarmouth's sea front, but by the 1990s lots of things were changing; my older siblings (who are all 9-13 years older than me) stopped holidaying with my parents and as a result I lost my main mode of transport into Great Yarmouth for a few years. This meant I had to make the most of Old Hall's arcade, but by now they had stopped installing new games on a regular basis. I remember them adding Golden Axe, TMNT and Galaga '88, but they still had Galaxian and Gryzor all the way up until 1993, which is when I last stayed at the site. Nonetheless, the first time I played Street Fighter II was in a Yarmouth arcade (I think Circus Circus) in 1991 and it was this game above all others that I pursued over the next decade, both in the arcade and at home.

The Capcom Years

As I said, I did a lot of growing up during the 1990s, which meant I started visiting the arcades of my home town, some 5 miles from where I actually lived. There were only two proper arcades in town. First up there was Shipley's Amusements, which was mainly a fruit machine joint, but did have a handful of arcade games, including Street Fighter II: Hyper Fighting and an SNK Neo Geo MVS, containing such classics as Metal Gear, Neo Turf Masters, Magician Lord and Art of Fighting. Then there was a Cashade Amusements on the far side of town, which was a decent-sized arcade, but it was also dark, smokey and full of scary looking older kids. There were also a couple of video rental shops and the local computer shop that had a handful of machines in them. It was these quieter mini-arcades that my friends and I visited the most.

Title screen for the black market Rainbow Edition.
Because of Street Fighter II and Final Fight, in the early 90s my favourite manufacturer was Capcom. Street Fighter was everywhere and between Capcom's frequent updates and the numerous hacked versions of the machines, including Rainbow Edition and Accelerator, there most arcades had a couple of versions of the game. If you never played Rainbow Edition it was completely bonkers. Among the numerous changes in the hacked ROMs there was the ability to change character mid-fight by pressing 1Up and 2Up Start buttons, fireballs for Honda and some other non-projectile characters, high speed lariats for Zangief, super slow fireballs for Ryu and Ken, low and wide Dragon Punches, akin to Sakura's Dragon Punch found in the later Alpha games and the ability to keep jumping until eventually your character reappeared at the bottom of the screen.

But it wasn't just Street Fighter and Final Fight I loved from Capcom. One of the video rental shops also had  the over-the-top super hero beat 'em up Captain Commando, a game that I never saw again, but which was great fun to play with three friends. Mack the Knife was my favourite character, although there was something appealing about playing as a robot controlled by a dummy-sucking infant.

 

Namco Station, Nottingham

Nottingham's Namco Station, now just fruit machines
In 1995 I began a degree in Computer Science at Nottingham Trent University. It was a disaster. The syllabus was fluffed up with unrelated modules such as German, European History and Chemistry. I quickly lost interest and started hanging out with some mates from a different course when I should have been in lectures. We used to kill time in one of two venues, a Riley's Pool Hall and a Namco Station in the city centre. This was a proper gamer's arcade, with loads of brand new machines, including Street Fighter Alpha, Tekken 2, Mortal Kombat 3, Time Crisis, Area 51, Sonic Blast Man and cockpit versions of Sega Rally and Daytona USA. By this point games cost a quid a go and unlike the 80s it was my own money. God knows how much of my uni grant I spent on Sega Rally in particular.

The End

I dropped out of uni in the summer of 1996 and my time frequenting arcades quickly came to an end. From then until now I've only been in an arcade a handful of times, usually when I go to a theme park or seaside resort. Mansfield's Cashade was bulldozed one day in the early 2000s, along with a few shops, and replaced with a shop, restaurant, bar and nightclub complex. Rumour has it Nottingham's Namco Station closed down it's games section in May 2007 -- I'm surprised it lasted that long. It sounds as though towards the end it was just Tekken and Virtua Fighter keeping the dream alive.
MTW

Thursday, 2 September 2010

Michael Jackson's arcade


We all have fantasies about what we would spend out money on if we were multi-millionaires.  Super cars, mansions and luxury yachts are par for the course and sure, that stuff would all be great, but one dream I've had since I was a kid was to have my own arcade.  The machines I would put in it have changed over the years, but long-term favourites such as Street Fighter, R-Type, Gradius, Sega Rally and Space Harrier have always been high on the list.  And it seems I am not alone; the late king of pop, Michael Jackson, owned such an arcade.  Now you can say what you like about his personal life, but his private arcade was truly the stuff of dreams, as this incredible virtual tour demonstrates:

http://pinsane2.com/pinorama/events/MJ_09/kr/michael_jackson_arcade_entry.html

MTW